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fix: Move EntityMoveProcessor to portals module, only check entities in worlds with activated portals #217

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thatfulvioguy
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EntityMoveProcessor can be quite expensive and is only used for portals. Moving it to the portals module means the performance cost is only paid for servers that use portals. There's also no need to check for movement of all entities when no portals are activated - instead, only check entities in worlds with active portals.

…in worlds with activated portals

EntityMoveProcessor can be quite expensive and is only used for portals. Moving
it to the portals module means the performance cost is only paid for servers
that use portals. There's also no need to check for movement of all entities
when no portals are activated - instead, only check entities in worlds with
active portals.
@oddlama
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oddlama commented Aug 26, 2023

Thanks a lot, LGTM!

@oddlama oddlama merged commit 6057796 into oddlama:develop Aug 26, 2023
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@thatfulvioguy thatfulvioguy deleted the move-entitymoveprocessor-to-portals branch August 26, 2023 22:34
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2 participants