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Python 3.* required to build shaderc #3
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Yes please! This was brought to my attention some time ago but it was never addressed.
Short answer: Long answer: It didn't make any sense, but Google somehow sorted that out. Without glslang we cannot compile glsl shaders; which is currently the only shader format we support for Vulkan. |
@darksylinc, Another issue I just got, all the dependencies build fine in debug/release, but when building the "INSTALL" project:
For both debug and release. The debug and release "message.obj" files exist at "...\ogre-next-deps\build\src\shaderc-prefix\src\shaderc-build\libshaderc_util\shaderc_util.dir[Debug|Release]". |
Hi, just when building these dependencies, python 3.* (I used Pythin 3.10 x64) was beeded to build the "shaderc" project.
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