A javascript game engine with no package dependencies.
Current list of features:
- Multiple scenes/levels
- Each level with its own hierarchy of items on screen
- Item positioning and rotation inside the hierarchy
- Independent background collection attached to the scene (with parallax)
- Image preloading
- GUI elements (text, console, menus, windows/frames)
- Css fonts rendering to images (only re-rendered when text changes)
- Simple item behaviour attaching it to a tracker (bezier curves, circles, sine movement, follow)
- Particle system
- Input controller per scene (key events subscribing or checking key status in real time)
- Input combos: consecutive or simultaneous keys
- Basic touch controls for touch devices
- Clock subcriptions to wait for certain events
- Basic audio support
- Better audio system
- Item collections in the scene (multiple layers of items)
- Upload more examples of how to use the engine
- Some documentation or tutorial would be useful, don't you think?