Generates an hexagonal or square grid and implement it in your game!
pypog is under GNU License
- Square or hexagonal grids
- Geometrical functions: lines, zones, rectangles, cones
- Each of them come in 2D or 3D version
- Pencils: freehand, line, zone, rectangles, zone, boundaries
- Pathfinding (based on A* algorythm)
- 3D space occupation
grid = HexGrid(50,50)
print(grid.line(3,3,30,30))
>> [(3, 3), (4, 4), (4, 5), (5, 5), (6, 6), (6, 7), (7, 7), (8, 8), (9, 8), (9, 9), (10, 10)]
grid = HexGrid(50,50)
print(grid.zone(3,3,2))
>> [(3, 2), (1, 3), (5, 4), (4, 5), (1, 4), (2, 3), (4, 2), (2, 5), (5, 3), (1, 2), (3, 5), (3, 3), (4, 4), (3, 1), (4, 3), (2, 2), (3, 4), (2, 4), (5, 2)]
grid = HexGrid(50,50)
print(grid.rect(3,3,6,6))
>> [(3, 3), (3, 4), (3, 5), (3, 6), (4, 3), (4, 4), (4, 5), (4, 6), (5, 3), (5, 4), (5, 5), (5, 6), (6, 3), (6, 4), (6, 5), (6, 6)]
grid = HexGrid(50,50)
print(grid.hollow_rect(3,3,6,6))
>> [(3, 3), (3, 4), (3, 5), (3, 6), (4, 3), (4, 6), (5, 3), (5, 6), (6, 3), (6, 4), (6, 5), (6, 6)]
Override pypog Grid or Cell classes to build your own game.
Many thanks to: