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Adding Optional Content Settings #451
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@elmodor thanks for submitting this issue. There might be a very easy solution to your problem, however I am not sure, if this would suite you: Would that help? :) |
That would work for me. However, imho it should not be selected when pressing "Select All" or the "Legacy" expansion. Because then it might show up and the user might not want to fight this nemesis in the expedition because they do not have the tweaks - and there is no way to reroll the nemesis. That's counter intuitive. |
hm, there currently is no such option. I am also not sure if the problem you describe is as big as it looks on first glance. I mean most people probably set there content manually to a degree anyway and it might even be, that they disable lots of legacy content (we usually disable legacy completely). What do you mean when you say
I haven't looked too much into the tweaks and was assuming that they are mostly some text (which we would add to the If that's the case we actually might make it a "community tweaks" expansion like you suggested. That way people could simply deactivate the whole expansion and it would be more prominent inside the settings. I would add other community mods to that expansion later on. |
For Haze Fiend they are just setup instructions which you don't necessarily have to print out. But you will need some specific modified legacy cards (with specific stickers). When I look at the randomizer settings, I know that I own all of a specific wave, I just check the whole wave. I didn't check all the nemesis and spells in every wave. The official rulebook says Haze Fiend is not playable outside of the campaign. Because of that I think it should not be automatically included when you check "Legacy". Keep the core randomizer settings to the official rulings. |
@elmodor hm, I would be fine with adding a specific "community content" expansion. When you open the randomizer the very first time there is no content selected anyway. So this should work fine. Would you be interested in providing the "community expansions"-data? |
This would be the required data: Required adjustments (by Michael Hunter): Where would this data be filled in? |
@elmodor you would create a new Expansion (inside Let me know if you get stuck somewhere :) 👍 |
Issue: on3iro#451 Added community expansion with the nemesis Haze Fiend from Legacy
Issue: on3iro#451 Added community expansion with the nemesis Haze Fiend from Legacy
Issue: #451 Added community expansion with the nemesis Haze Fiend from Legacy
Is your feature request related to a problem? Please describe.
The possibility to have optional community tweaks/changes which can be activated manually in the settings.
Describe the solution you'd like
Describe alternatives you've considered
I'm not aware of any other alternatives.
Additional context
The legacy nemesis "Haze Fiend" can not be played outside of legacy. However, there is a community adaption to make it playable outside of legacy:
https://boardgamegeek.com/filepage/191166/legacy-nemesis-tweaks-regular-play
The randomizer hence should have an option to optional add Haze Fiend as additional nemesis.
Comment from on3iro: "Could be added as a separate key in the expansion"
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