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Display.drawText throws an error in tiles mode #160
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Well, this is kind of intentional. The |
Ok, it’s not surprising that it’s not supported (though it would be nice to
have). Maybe a check and better error message in case of tiles mode? I
could add that if you would accept a pull request.
…On Tue, Mar 19, 2019 at 2:26 AM Ondřej Žára ***@***.***> wrote:
Well, this is kind of intentional. The drawText is basically a bunch of
individual draw calls (for individual text letters). If you are unable to
do draw("H"), you will be unable to do drawText("Hello").
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I am really not sure what would the proper behavior be, as I always considered drawing text with Tiles as undefined. Feel free to send a PR with better wording/handling, if you have a strong opinion on this. |
Hello @ondras, would it be possible to just display the letter like in the "forceSquareRatio:true"-mode with the fontSize set to tileHeight if the letter is not included in the tileMap? |
Hi @Gerhard-Wonner , I am afraid that a regular tile size is far too large to be a suitable drawing canvas for one letter. For a typical tile size of 32, the letter spacing would be too much for convenient reading. The recent webgl-related development is complicating this approach even further, because there is no straightforward way to render text into a webgl canvas. A suggestion (not tried, shall work): create your own tile atlas that includes both images and letters! Typically, you use a HTML |
@ondras Thank you for the detailed answer! :-) |
When working with tiles, drawText no longer functions:
yields:
Uncaught Error: Char "H" not found in tileMap
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