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Anything I have ever made relating to chess

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chess

(Eventually) an efficient chess bot. For now, me attempting to recreate chess in Rust using bitboards.

Might not work on Windows

I use the random function from C (ffi). This exists on Linux. Might not on windows. I'm not sure, I don't use it.

Could have been const

Fun fact: magic number and lookup table generation could have been done at compile time (except for seeded random numbers). However, Rust doesn't yet allow const_fn_in_trait or const closures. Rust should get better const support.

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