A game based on the Boids algorithm. Based on the GameJam game Flow.
基于 Boids 算法的游戏。以 GameJam 游戏 Flow 为基础。
The Boids part has been optimized using a Compute Shader, and the standalone implementation has been extracted from the project, see BoidsSample.
Boids 的部分使用了 Compute Shader 优化,单独的实现已经从项目中摘出,见 BoidsSample。
There is no pressure running 1000 units in full screen.
目前全屏跑1000个单位无压力。
Currently under slow development, only the Boids part has been implemented. The gameplay has not been ported yet and needs to be redesigned.
缓慢研发中,目前仅实现 Boids 算法的部分,尚未移植玩法,玩法部分需要重新设计。