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StackedFortress

This is the implementation of a game idea by squidi. We are planning on creating this in a small group as part of the Game Maker Project at the Department of Informatics of the University Hamburg in 2012/13.

The team

The core team basically consist of

  • Hans Ole Hatzel
  • Paul 'opatut' Bienkowski
  • Sven-Hendrik 'svenstaro' Haase
  • Tönjes 'thoenix' Peters

but since this is open source, you may be part of it as well! Fork and code!

The game idea

We pretty much base on squidi's concept of the game, though we have some ideas of our own that we want to bring forward. We will create a prototype first, then play around with it, and see what it brings. There will probably be some documents for collecting ideas in the wiki at some point.

The technology

The prototype will be written in Lua with Löve2D at first, and so will probably the final game, too. It is really easy to learn and use, and we plan on getting something playable quickly.

How to build/play

On *nix systems, you should do fine by installing Löve2D, then running make or the commands from the Makefile to compile and run the game. On Windows you will need execute the build.bat and start the resulting game.

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Non-project files

Notice: Not all files in this repository are part of this project and are being redistributed under their respective terms. This includes:

  • the 7-Zip binary, see here for the license
  • the DejaVu font files, see here for the license
  • the Absender font file, created by Nick Polifroni
  • the Löve2D binary files and their dependencies under lib/, read lib/license.txt for more information

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Squidi's sixtyseventh game mechanic

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