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MORPG Server

About

This is the project for the Multiplayer Online RPG game. For the client, refer to (LINK SOON) repository.

Conventions

Messages

[Client <-> Server] - Both uses their respective enumerators (ClientPackets/ServerPackets). By convention doing this, we can use a single strategy to handle messages.

Client messages to server
{
  "pkt": ClientPackets.WHICH,
  "data": {}
}
Server messages to client
{
  "pkt": ServerPackets.WHICH,
  "data": {}
}

Folder structure

src/
   enums/*
   types/*
   structures/* -> structures used both by server and db.
   database/* -> responsible for database abstractions.
   handlers/* -> packet handlers for both received and sent packets.
   scripts/* -> scripts to perform specific actions. used outside server.

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