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Issues list

Agents wont ready/aim their weapons when right-clicking on an enemy unit after selecting equipped weapon Battlescape An issue relating to something in the battle overview part of Apocalypse Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1395 opened Apr 4, 2024 by XCOM-HUB
Improvement needed to "More Options Screen" text display, wrapping, scrolling, tool-tips and translations to better display the name and purpose of the options therein Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Enhancement This is a request for something that makes OpenApoc work better or more intuitively Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Translations / Language / Text Something that relates to the way languages, numbers or text are handled in the game Verified / Replicated This issue has been verified or replicated by a developer
#1388 opened Mar 28, 2024 by XCOM-HUB
Add tooltip for "Exec. rem. orders" with full text Feature Request This is a request for a new thing to be added to OpenApoc
#1385 opened Mar 23, 2024 by ayrtondenner
Brainsuckers cannot jump high enough Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1384 opened Mar 23, 2024 by dethstryke01
Brainsucker Pod taking 16 of storage space instead of 1 Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1383 opened Mar 22, 2024 by ayrtondenner
Format credit label value Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Quality of Life (QoL) A feature or change that makes playing the game more streamlined Translations / Language / Text Something that relates to the way languages, numbers or text are handled in the game
#1380 opened Mar 21, 2024 by ayrtondenner
[2-Issues] Cargo from orders fails to be delivered and Rescue Craft stuck in cityscape Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Cityscape An issue relating to something in the City overview part of Apocalypse Map Issue Something doesn't seem right with the map or it's tiles. Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Organisations Something that affects Organisation/Alien Behaviours Pathfinding An issue relating to pathfinding of units Stuck Vehicle Bug Something relating to the long-standing stuck vehicle bugs UnitAI / Behaviour Something relating to the behaviour of Units in the game Vehicle Equipment Something that affects equipping or maintaining Vehicles Verified / Replicated This issue has been verified or replicated by a developer
#1376 opened Mar 18, 2024 by icarus7234
When a grenade throw is interrupted and the agent takes damage from enemy reaction fire, the remaining TU count sometimes becomes unstable Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cannot Replicate / Further Information Required This cannot currently be replicated - please provide more information and savegame examples
#1354 opened Feb 21, 2024 by dethstryke01
Enemies standing on specific tiles under staircases cannot be targeted Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1353 opened Feb 21, 2024 by dethstryke01
Walking through staircases / ramps is sometimes possible Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1352 opened Feb 21, 2024 by dethstryke01
UFO Doors do not open and close automatically as per OG and some remain blocked or inactive Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1351 opened Feb 21, 2024 by dethstryke01
On small maps, groups of enemies can spawn within ten tiles of friendly squads Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Map Issue Something doesn't seem right with the map or it's tiles. Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1349 opened Feb 20, 2024 by dethstryke01
Tiles inside UFOs are sometimes visible without line of sight Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Map Issue Something doesn't seem right with the map or it's tiles. Verified / Replicated This issue has been verified or replicated by a developer
#1348 opened Feb 20, 2024 by dethstryke01
If enemies in turn based mode spawn close to each other, they become vulnerable to explosives Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Map Issue Something doesn't seem right with the map or it's tiles. Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1346 opened Feb 16, 2024 by dethstryke01
When a new enemy is spotted, X-com agent doesn't always stop at the exact place where the enemy was first seen, causing line of sight to be lost Battlescape An issue relating to something in the battle overview part of Apocalypse Cannot Replicate / Further Information Required This cannot currently be replicated - please provide more information and savegame examples Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined UnitAI / Behaviour Something relating to the behaviour of Units in the game
#1345 opened Feb 15, 2024 by dethstryke01
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