Issues: OpenApoc/OpenApoc
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Lines showing vehicle destination only appear after vehicle begins moving
#1426
opened Apr 24, 2024 by
dethstryke01
Capturing Live Aliens in a Base Attack Mission will come up as 0 in the [DEBRIEFING]
#1422
opened Apr 18, 2024 by
XCOM-HUB
Crashed UFO gets stuck under bridge, becomes non-recoverable
#1421
opened Apr 18, 2024 by
dethstryke01
Tiles over fallen enemies sometimes say "blocked," but are not
#1418
opened Apr 17, 2024 by
dethstryke01
The Hoverbike and Blazer Turbo Bike have lower Top Speeds than in OG
#1411
opened Apr 14, 2024 by
XCOM-HUB
Agents wont ready/aim their weapons when right-clicking on an enemy unit after selecting equipped weapon
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1395
opened Apr 4, 2024 by
XCOM-HUB
Base selection doesn't update properly when selecting another base via tab view
#1392
opened Apr 2, 2024 by
ayrtondenner
Improvement needed to "More Options Screen" text display, wrapping, scrolling, tool-tips and translations to better display the name and purpose of the options therein
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Translations / Language / Text
Something that relates to the way languages, numbers or text are handled in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1388
opened Mar 28, 2024 by
XCOM-HUB
Add tooltip for "Exec. rem. orders" with full text
Feature Request
This is a request for a new thing to be added to OpenApoc
#1385
opened Mar 23, 2024 by
ayrtondenner
Brainsuckers cannot jump high enough
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1384
opened Mar 23, 2024 by
dethstryke01
Brainsucker Pod taking 16 of storage space instead of 1
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1383
opened Mar 22, 2024 by
ayrtondenner
Format credit label value
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Translations / Language / Text
Something that relates to the way languages, numbers or text are handled in the game
#1380
opened Mar 21, 2024 by
ayrtondenner
[2-Issues] Cargo from orders fails to be delivered and Rescue Craft stuck in cityscape
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Cityscape
An issue relating to something in the City overview part of Apocalypse
Map Issue
Something doesn't seem right with the map or it's tiles.
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Organisations
Something that affects Organisation/Alien Behaviours
Pathfinding
An issue relating to pathfinding of units
Stuck Vehicle Bug
Something relating to the long-standing stuck vehicle bugs
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
Verified / Replicated
This issue has been verified or replicated by a developer
#1376
opened Mar 18, 2024 by
icarus7234
When a grenade throw is interrupted and the agent takes damage from enemy reaction fire, the remaining TU count sometimes becomes unstable
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cannot Replicate / Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
#1354
opened Feb 21, 2024 by
dethstryke01
Enemies standing on specific tiles under staircases cannot be targeted
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1353
opened Feb 21, 2024 by
dethstryke01
Walking through staircases / ramps is sometimes possible
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1352
opened Feb 21, 2024 by
dethstryke01
UFO Doors do not open and close automatically as per OG and some remain blocked or inactive
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1351
opened Feb 21, 2024 by
dethstryke01
On small maps, groups of enemies can spawn within ten tiles of friendly squads
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Map Issue
Something doesn't seem right with the map or it's tiles.
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1349
opened Feb 20, 2024 by
dethstryke01
Tiles inside UFOs are sometimes visible without line of sight
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Map Issue
Something doesn't seem right with the map or it's tiles.
Verified / Replicated
This issue has been verified or replicated by a developer
#1348
opened Feb 20, 2024 by
dethstryke01
If enemies in turn based mode spawn close to each other, they become vulnerable to explosives
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Map Issue
Something doesn't seem right with the map or it's tiles.
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1346
opened Feb 16, 2024 by
dethstryke01
When a new enemy is spotted, X-com agent doesn't always stop at the exact place where the enemy was first seen, causing line of sight to be lost
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Cannot Replicate / Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Pathfinding
An issue relating to pathfinding of units
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
#1345
opened Feb 15, 2024 by
dethstryke01
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