Open Visualization Session Proposal: Going Global with 3D Tiles #416
Labels
Collaborator Summit
OpenVis London 2024
Session Proposal
A session proposal for the Collaboration Summit
Proposal
Handling global-scale 3D tilesets in loaders.gl with many levels of detail.
Topic of the session
Last summit, Justin and I gave a talk around how we'd been adopting 3d-tiles as an internal spec using loaders.gl, and the difficulties we'd encountered with calculating geometric error such that we could balance the display of different types of content.
Since then, we've continued to invest into 3d-tiles and are trying to scale that up to handle global-scale tilesets such as high-resolution terrain that contain millions of tiles. While we're still in the process of building that out, we've already encountered some interesting challenges.
Type of the session
Estimated duration of the session
~30 mins, about 20 for the talk and 5-10mins for questions.
Date and Time of the session
Open for discussion
Level
Pre-requisite knowledge
A basic familiarity of the 3D tiles spec and tile/level-of-detail selection algorithms may help, but is not required.
Describe the session
Not yet finalised, but at a high level some of the challenges I think it'd be interesting to cover:
Session facilitator(s), Github handle(s) and timezone(s)
Chris Kapp (@Kaapp) - GMT/BST
Meeting notes and Virtual Meeting Link
Follow-up / Set-up sessions (if any)
Additional context (optional)
Time can be fairly flexible as the event is only a short walk from our office.
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