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do not run #25

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yaaaaa opened this issue Oct 3, 2016 · 2 comments
Closed

do not run #25

yaaaaa opened this issue Oct 3, 2016 · 2 comments

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@yaaaaa
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yaaaaa commented Oct 3, 2016

First time then it starts in playtest:
image

in another time then it starts in playtest or everytime in dev:
Date: 2016-10-03 05:47:56Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at OpenRA.Exts.GetNamespaces(Assembly a) in d:\Games\OpenRA-bleed\OpenRA.Game\Exts.cs:line 52
at OpenRA.ObjectCreator.<.ctor>b__6(Assembly asm) in d:\Games\OpenRA-bleed\OpenRA.Game\ObjectCreator.cs:line 71
at System.Linq.Enumerable.d__162.MoveNext() at System.Linq.Buffer1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable1 source)
at OpenRA.ObjectCreator..ctor(Manifest manifest, FileSystem modFiles) in d:\Games\OpenRA-bleed\OpenRA.Game\ObjectCreator.cs:line 71
at OpenRA.ModData..ctor(Manifest mod, InstalledMods mods, Boolean useLoadScreen) in d:\Games\OpenRA-bleed\OpenRA.Game\ModData.cs:line 58
at OpenRA.Game.InitializeMod(String mod, Arguments args) in d:\Games\OpenRA-bleed\OpenRA.Game\Game.cs:line 373
at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.<>c__DisplayClass2f.b__2d()
at OpenRA.Primitives.ActionQueue.PerformActions(Int64 currentTime) in d:\Games\OpenRA-bleed\OpenRA.Game\Primitives\ActionQueue.cs:line 53
at OpenRA.Game.LogicTick() in d:\Games\OpenRA-bleed\OpenRA.Game\Game.cs:line 577
at OpenRA.Game.Loop() in d:\Games\OpenRA-bleed\OpenRA.Game\Game.cs:line 712
at OpenRA.Game.Run() in d:\Games\OpenRA-bleed\OpenRA.Game\Game.cs:line 752
at OpenRA.Program.Run(String[] args) in d:\Games\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 134
at OpenRA.Program.Main(String[] args) in d:\Games\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 41

@evgeniysergeev
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try to use this packed oramod https://github.com/OpenRA/d2/releases/download/20161019/d2.oramod with installed release-20161019.

@yaaaaa
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yaaaaa commented Oct 31, 2016

Thanks, it works!
AI now can duild a concrete walls =) cool
How can I compile or create archive (d2.oramod) of this mod from these repository myself?

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