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A WebGL framework
JavaScript Python
Branch: master
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audio Odin demo, js and assets. For ngc11.
dae A few quick fixes for some issues making it not render properly on NV…
images Adding animation lod. Viewer GUI improvements. Pan, Zoom and Track co…
js Preload the cone texture.
json Adding animation lod. Viewer GUI improvements. Pan, Zoom and Track co…
mobile
py Odin demo, js and assets. For ngc11.
shaders Cleaned up the shadowmapping and added support for percentage closer …
textures Odin demo, js and assets. For ngc11.
.gitignore Adding gitignore.
CONTRIBUTORS Odin demo, js and assets. For ngc11.
ColladaExport.py Odin demo, js and assets. For ngc11.
LICENSE Odin demo, js and assets. For ngc11.
MergeSkins.py Odin demo, js and assets. For ngc11.
README Adding a link to the live demo.
demo.html
images.css Adding animation lod. Viewer GUI improvements. Pan, Zoom and Track co…
preprocess-test.html Odin demo, js and assets. For ngc11.
viewer.css Adding animation lod. Viewer GUI improvements. Pan, Zoom and Track co…
viewer.html Added some simple touch input to the viewer.

README

Odin is a demo created to showcase what you can do with WebGL and hopefully inspire people to create great content for the web.
It uses collada as a source format and aims to be able to read both COLLADA directly as well as a run-time format created from COLLADA suitable for releases.

The demo, the viewer and the COLLADA pipeline is still a work in progress.

Check out the live demo at http://operasoftware.github.com/Odin/
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