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When Using Bakery's MonoSH - the SH map gets cleared on assembly reload
This causes the shaders to become fully black, which looks bad and can make someone think that things are broken.
When Using Bakery's MonoSH - the SH map gets cleared on assembly reload
This causes the shaders to become fully black, which looks bad and can make someone think that things are broken.
I should check if this can be made more stable
Automatically created from Linear (#51)
via LinearSync
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