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Final Project

Objectives

To review and implement concepts learned from class in a self-designed program.

Description

You will design, propose, and implement a project of your own choosing. Your project must implement or include each of the following concepts:

  • Variables/data types
  • Input/output
  • Conditional statements
  • Loops
  • Functions
  • Arrays/strings (either directly or as a pointer)
  • Advanced data types (structures and enumerated lists)

Your program must be well-commented and provide the user with information on how to use your program. Interaction with the program should be specified within the program as well as within a readme.txt document. Rules for games should also be included in the readme.txt document. Additionally, your code must be written efficiently and handle invalid user input appropriately. This means that if you have the user enter a number, and the user enters a string or a character, your program should not crash, go into an infinite loop, or produce anything outside of the expected functionality.

Examples of projects include (but are not limited to): game simulators (board games, battle arena, other games), text adventure games, artificial intelligence applications, etc.

Note: There may be functionality you wish to include in your project that we have not gone over yet in class. You can check with your instructor (me) or your TA (Lesley) to see if we intend to go over it or if it is possible. You may wish to temporarily hardcode data, functionality, etc. until we go over it. Your final code for those sections should not be hardcoded.

Part 1: Proposal

You must submit a proposal that details the following:

  • Descriptive overview of project (what it does, what game it implements/simulates, etc). This should be long enough to explain what your program is and what it does/does not do.
  • Detailed examples of concept implementation (an example each of how you will use functions, loops, etc.). You do not need to explain how you will use variables or input/output unless it is not inherently obvious.
  • Your reasons for picking this project (you are interested in game design and wanted to create a game, you think the application is interesting and why, etc.).

Part 2: Project Implementation

You must implement the project as described in your proposal and conforming to the expectations in the Description section.

Functions and large code blocks should be documented (have comments briefly explaining their purpose, as well as any parameters or return values, if applicable).

You must include a readme.txt detailing how to run your project, a brief overview of what it does, and a brief explanation of interaction with the program (e.g. “You may enter commands at the >> prompt. For help/suggestions of commands to enter at any time, type ‘help’.” for a text adventure game). If your project is a game or game simulator, you should also include any rules as applicable (e.g. “Go Fish is a game of matching cards. If you suggest a card your opponent has, he/she must give you that card. Likewise, if the opponent asks for a card you have, you must give him/her that card. If no card matches, player draws from the pile. Otherwise, players continue asking for cards until they ask for a card no one has.”).

Deliverables

Your proposal should be submitted by 10am on Monday, July 11, 2016. It will either be approved or modification requested by Monday night. Note that if you submit your proposal early, it will likely be evaluated early, and you will be able to begin work on your project as soon as it is approved. Your proposal should be in a .doc, .pdf, or .txt document.

Your project is due Friday, July 15, 2016 at 4pm. Please submit ALL files (source code, external libraries, data files, and executable).

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Working Calendar in C incorporating user input and saving To-Do bullet points. This is my first ever project in CS created in 2016.

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