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[PROTOTYPE] A portable "LEGO-like" game engine written in ANSI C using a virtual filesystem

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LEEGO Resident Evil

A game engine written in C using a virtual filesystem. This was a small internal prototype to test portability, build systems and removing the need for a filesystem.

It is written entirely in ANSI C so that it could be ported to platforms without an adequate C++ compiler. Projects deriving from this code used an early build of Emscripten to support HTML5 / WebGL targets, long before commercial game engines caught up.

*** DISCLAIMER *** This game is not related to or endorsed by LEGO in any way. Even though at the time I was working for a company where we developed a number of LEGO gaming titles, the idea of a LEGO Resident Evil collaboration was more of an inside joke. At the very most it would have been a failed pitch ;)

I no longer plan to work on this project. The main reason I am uploading it is because many thousands of lines of code (this project) was very almost lost when I was wiping an old hard drive. Rather than send this hard work to the abyss just because I personally no longer need it, I would rather others potentially enjoy or learn from it.

Enjoy!

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[PROTOTYPE] A portable "LEGO-like" game engine written in ANSI C using a virtual filesystem

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