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Hi,
I would like to use the CollisionActorPlugin to attach a collision model on my Autonomous Actor. The code does not work, in particular auto boxShape=boost::dynamic_pointer_cast<gazebo::physics::BoxShape>(collision->GetShape()); returns everytime a NULL pointer, so you never change the size of the collision boxes.
The text was updated successfully, but these errors were encountered:
bach05
changed the title
CollisionActorPlugin.cc does not change anytihing
CollisionActorPlugin.cc does not change anything
Apr 19, 2021
Hi,
I would like to use the CollisionActorPlugin to attach a collision model on my Autonomous Actor. The code does not work, in particular
auto boxShape=boost::dynamic_pointer_cast<gazebo::physics::BoxShape>(collision->GetShape());
returns everytime a NULL pointer, so you never change the size of the collision boxes.The text was updated successfully, but these errors were encountered: