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Adding features from #998 #2807
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- reflect, reflect chance - boost
Here is the new bounty link: It appears its still valid and possible to be claimed. It appears to have tagged this PR as a solution. |
adding the following to a spike sword:
won't work, and spams the server console with "99" (whatever number is used in the value) edit: I noticed it only works with armors, not weapons 😝 , makes sense I don't know if you are taking suggestions in this PR since its pretty done already, but the system would be really complete having these: Resist: reduce damage by x% thanks for this PR nekiro and @Znote your bounty link is not working (internal server error) |
@EPuncker did you just try to use reflect (which works when you get damage and it reflects it) on sword? How did you think that would work xD |
@DSpeichert label/review |
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Ended up reworking the code, lol |
Reflect works good but boosts doesn't works. I add to item attributes this line: |
same problem here |
Boosts increase damage only on items, damage from spells not increase. |
Isn't this overlapping with #3864 ? |
no, increasedamage is most likely the only similarity |
this was fixed with latest commit, test again |
Good to see that TFS is still being developed after all these years. I'm no longer active in the open tibia server community, but gonna assume that everything works fine as it got merged in the repository. Bounty claim accepted, good work :) |
conflict with mapeditor requesting moving them to 42 and 43 if possible (the longer we wait, the more people will end up having map/database conflicts) |
Fix crash issue introduced in #2807
from otland#998, for more details, refer to the PR otland#2807 itself (cherry picked from commit a14f1fb)
Fix crash issue introduced in otland#2807 (cherry picked from commit c82d332)
thank you for your great work , i really appreciate it . |
have you registered it at movements.xml? |
yes i have , same as i did with boostpercentdamage and boostpercentphysical. |
guys , you still working on this healing attribute ? |
#4122 |
This pr resolves #998
I have added requested attributes, not sure if the bounty is still valid and to be claimed?
Usage for dynamic reflect, reflect chance and boosts
New lua methods:
Total argument in both methods means return also the ability value (items.xml attributes)
I didn't implement, but they can be implemented if requested:
and these too, cause they are achiveable through using boosts