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[11.80] Added new monster 'ink' race and fluid type #3795
[11.80] Added new monster 'ink' race and fluid type #3795
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src/const.h
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@@ -113,6 +113,7 @@ enum MagicEffectClasses : uint8_t { | |||
CONST_ME_CRITICAL_DAMAGE = 173, | |||
// 174 is empty | |||
CONST_ME_PLUNGING_FISH = 175, | |||
CONST_ME_DRAWINK = 202, |
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CONST_ME_DRAWINK = 202, | |
CONST_ME_DRAW_INK = 202, |
?
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I just wanted to follow DRAWBLOOD pattern 😄
@@ -3913,6 +3913,15 @@ void Game::combatGetTypeInfo(CombatType_t combatType, Creature* target, TextColo | |||
color = TEXTCOLOR_ELECTRICPURPLE; | |||
effect = CONST_ME_ENERGYHIT; | |||
break; | |||
case RACE_INK: | |||
color = TEXTCOLOR_BLACK; | |||
effect = CONST_ME_DRAWINK; |
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effect = CONST_ME_DRAWINK; | |
effect = CONST_ME_DRAW_INK; |
works fine |
0b2cba5
Pull Request Prelude
Changes Proposed
Issues addressed: