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feat: special magic level #3843
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I believe that they should also be pushed to lua (in itemType:getAbilities()) also, the variable names could be shortened to just MAGICLEVELELEMENT rather than SPECIALMAGICLEVELELEMENT |
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tested and working :)
> Specialised Magic Levels: items will be able to receive a magic level modifier for specific elements, e.g. "fire magic level +2", which means only fire damage spells are boosted. Possible elements include Fire, Earth, Energy, Ice, Holy, Death and Healing. https://tibia.fandom.com/wiki/Updates/12.70.10953
This reverts commit 2fa29a1.
This feature ends a task from issue #3758 |
16:06 You see a rainbow shield (Def:30, energy magic level +20, fire magic level +3, healing magic level +10).
It can only be wielded properly by knights of level 100 or higher.
It weighs 69.00 oz.
Strange elemental magic flows over this shield.
{"magiclevelenergy", ITEM_PARSE_MAGICLEVELENERGY},
{"magiclevelfire", ITEM_PARSE_MAGICLEVELFIRE},
{"magiclevelpoison", ITEM_PARSE_MAGICLEVELPOISON},
{"magiclevelearth", ITEM_PARSE_MAGICLEVELPOISON},
{"magiclevelice", ITEM_PARSE_MAGICLEVELICE},
{"magiclevelholy", ITEM_PARSE_MAGICLEVELHOLY},
{"magicleveldeath", ITEM_PARSE_MAGICLEVELDEATH},
{"magiclevellifedrain", ITEM_PARSE_MAGICLEVELLIFEDRAIN},
{"magiclevelmanadrain", ITEM_PARSE_MAGICLEVELMANADRAIN},
{"magicleveldrown", ITEM_PARSE_MAGICLEVELDROWN},
{"magiclevelphysical", ITEM_PARSE_MAGICLEVELPHYSICAL},
{"magiclevelhealing", ITEM_PARSE_MAGICLEVELHEALING},
{"magiclevelundefined", ITEM_PARSE_MAGICLEVELUNDEFINED},
Pull Request Prelude