Fix respawn taking twice as long as expected #3886
Merged
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Pull Request Prelude
Spawn::checkSpawn calls Spawn::cleanup before performing checks, Spawn::cleanup checks if the monster is marked as removed, if it is we have to free it, which is okay, but I do not see any reason for updating it's last spawn time there.
Changes Proposed
Remove redundant spawn time update.
Issues addressed: Closes #3885