A library to help facilitate creating VST plugins in rust.
This library is a work in progress and as such does not yet implement all opcodes. It is enough to create basic VST plugins without an editor interface.
Please note: This api may be subject to rapid changes and the current state of this library is not final.
- Implement all opcodes
- Proper editor support (possibly conrod + sdl2?)
- Write more tests
- Provide better examples
To create a plugin, simply create a type which implements plugin::Plugin
and
std::default::Default
. Then call the macro plugin_main!
, which will export
the necessary functions and handle dealing with the rest of the API.
A simple plugin that bears no functionality. The provided Cargo.toml has a crate-type directive which builds a dynamic library, usable by any VST host.
src/lib.rs
#[macro_use]
extern crate vst2;
use vst2::plugin::{Info, Plugin};
#[derive(Default)]
struct BasicPlugin;
impl Plugin for BasicPlugin {
fn get_info(&self) -> Info {
Info {
name: "Basic Plugin".to_string(),
unique_id: 1357, // Used by hosts to differentiate between plugins.
..Default::default()
}
}
}
plugin_main!(BasicPlugin); // Important!
Cargo.toml
[package]
name = "basic_vst"
version = "0.0.1"
authors = ["Author <author@example.com>"]
[dependencies]
vst2 = "0.0.1"
[lib]
name = "basicvst"
crate-type = ["dylib"]
On OS X VST plugins are packaged inside of loadable bundles.
To package your VST as a loadable bundle you may use the osx_vst_bundler.sh
script this library provides.
Example:
./osx_vst_bundler.sh Plugin target/release/plugin.dylib
Creates a Plugin.vst bundle