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Owen Mackwood edited this page Dec 4, 2020
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The purpose of the project is to teach students some essential software engineering skills (or "software carpentry"). This includes:
- Use of a version control system, such as git
- Test-driven development
- Documentation
- Issue tracking, and milestones for project planning
- Debugging, profiling, and optimization
- (Optional) Software design and associated artifacts, e.g. activity/class diagrams
In the first month, each tutorial includes a teaching component. Here is the content for the first four weeks, which should be delivered both as a lecture and later posted to the relevant teaching platform:
After the students submit their minimax agents at the end of week six, they will undertake the second part of the project. This involves implementing either a simple MCTS-based agent, or an agent trained using either a supervised or reinforcement learning based approach. Here is the material for the first tutorial of this phase:
Miscellaneous teaching materials: