Note: this project is considered mature software, so there isn't much going on in terms of code changes. However it's still actively maintained, and I will consider bug reports or feature requests usually in a matter of days, or at worst within a few weeks.
The reference repository is based on fossil and available at http://fossil.instinctive.eu/libsoldout.
Overview:
- Introduction
- Usage
- Internals
For some projects of mine, I wanted a lightweight C library that can parse John Gruber's markdown format into whatever I want, and that is easily extensible.
The only C implementations of markdown that I know of are [Discount] (http://www.pell.portland.or.us/~orc/Code/markdown/) and [PEG-markdown] (http://github.com/jgm/peg-markdown/tree/master). Discount seemed a little bit too integrated and focused on HTML output for my taste, and PEG-markdown seemed to have a lot of dependencies and stuff. So I wrote my own.
I like to keep things simple, so I wrote a function that performs only markdown parsing: no file reading or writing, no (X)HTML considerations, etc. The actual output is performed by a set of dedicated callback functions, called here a renderer. Some example renderers are provided, but you are free to use your own to output in any format you like.
This callback mechanism make libsoldout so flexible that it does not need any flag or external information besides input text and renderer to operate.
The only exported function in libsoldout is markdown()
:
void markdown(struct buf *ob, struct buf *ib, const struct mkd_renderer *rndr);
ob
is the output buffer, where the renderer will append data,ib
is the input buffer, where the markdown text should be stored prior to themarkdown()
call,rndr
is a pointer to the renderer structure.
How to use these structures is explained in the following sections.
I use struct buf
extensively in input and output buffers. The initial
idea was constructing a Pascal-string like structure, to be able to store
both text and binary data. Hence the members data
, a char pointer to the
buffer data, and size
containing the data length.
When using a struct buf
as an output buffer, it is useful to pre-allocate
the memory area before filling it, so I added an asize
member containing
the allocated size of the memory pointed by data
.
When accumulating data in a growing memory area, there is a trade-off
between memory usage and speed: the more bytes are added each time, the
less realloc()
is called, which means potentially less memcpy()
to a new
zone, so a faster code, but more memory being allocated for nothing. To
set the trade-off on a case-by-case basis, there is a unit
member in the
structure: when more memory is needed, asize
is augmented by a multiple
of unit
. So the larger unit
, the more memory is allocated at once, the
less realloc()
is called.
To further improve code efficiency by removing unneeded memcpy, I added a
reference count to the structure: the ref
member.
Buffers are created using bufnew()
whose only argument is the value for
unit
. bufrelease()
decreases the reference count of a buffer, and frees
it when this count is zero. bufset()
is used to set a struct buf
pointer to point to the given buffer, increasing reference count and
dealing with special cases like volatile buffers.
Usually data from struct buf
are read through direct access of its
members data
and size
. One interesting trick which might not be widely
known is how to printf a buffer (or any kind of non-zero-terminated
string) that doesn't contains any zero, using the %.*s
. For example:
printf("Buffer string: \"%.*s\"\n", (int)buf->size, buf->data);
In case you really need a zero-terminated string, you can call
bufnullterm()
which appends a zero character without changing size
,
hence the buffer being virtually the same (and will no longer be
zero-terminated after the following data append) but data
can be used as
a regular C string.
The most common functions to append data into buffers are:
bufprintf()
which behaves like any *printf function,bufput()
which is similar tomemcpy()
,bufputs()
which appends a zero-terminated string to a buffer,BUFPUTSL()
which is a macro to replacebufputs()
when using string literals, because then the data size is known at compile-time, this saves a call tostrlen()
,bufputc()
for single-character appends.
Modification of existing data in a buffer is also performed through direct access of structure members.
This covers the basics to handle my struct buf
, but there might still be
some interesting stuff to be learned from the header.
Libsoldout only performs the parsing of markdown input, the construction of
the output is left to a renderer, which is a set of callback functions
called when markdown elements are encountered. Pointers to these functions
are gathered into a struct mkd_renderer
along with some renderer-related
data. I think the struct declaration is pretty obvious:
struct mkd_renderer {
/* document level callbacks */
void (*prolog)(struct buf *ob, void *opaque);
void (*epilog)(struct buf *ob, void *opaque);
/* block level callbacks - NULL skips the block */
void (*blockcode)(struct buf *ob, struct buf *text, void *opaque);
void (*blockquote)(struct buf *ob, struct buf *text, void *opaque);
void (*blockhtml)(struct buf *ob, struct buf *text, void *opaque);
void (*header)(struct buf *ob, struct buf *text,
int level, void *opaque);
void (*hrule)(struct buf *ob, void *opaque);
void (*list)(struct buf *ob, struct buf *text, int flags, void *opaque);
void (*listitem)(struct buf *ob, struct buf *text,
int flags, void *opaque);
void (*paragraph)(struct buf *ob, struct buf *text, void *opaque);
void (*table)(struct buf *ob, struct buf *head_row, struct buf *rows,
void *opaque);
void (*table_cell)(struct buf *ob, struct buf *text, int flags,
void *opaque);
void (*table_row)(struct buf *ob, struct buf *cells, int flags,
void *opaque);
/* span level callbacks - NULL or return 0 prints the span verbatim */
int (*autolink)(struct buf *ob, struct buf *link,
enum mkd_autolink type, void *opaque);
int (*codespan)(struct buf *ob, struct buf *text, void *opaque);
int (*double_emphasis)(struct buf *ob, struct buf *text,
char c, void *opaque);
int (*emphasis)(struct buf *ob, struct buf *text, char c,void*opaque);
int (*image)(struct buf *ob, struct buf *link, struct buf *title,
struct buf *alt, void *opaque);
int (*linebreak)(struct buf *ob, void *opaque);
int (*link)(struct buf *ob, struct buf *link, struct buf *title,
struct buf *content, void *opaque);
int (*raw_html_tag)(struct buf *ob, struct buf *tag, void *opaque);
int (*triple_emphasis)(struct buf *ob, struct buf *text,
char c, void *opaque);
/* low level callbacks - NULL copies input directly into the output */
void (*entity)(struct buf *ob, struct buf *entity, void *opaque);
void (*normal_text)(struct buf *ob, struct buf *text, void *opaque);
/* renderer data */
int max_work_stack; /* prevent arbitrary deep recursion */
const char *emph_chars; /* chars that trigger emphasis rendering */
void *opaque; /* opaque data send to every rendering callback */
};
The first argument of a renderer function is always the output buffer,
where the function is supposed to write its output. It's not necessarily
related to the output buffer given to markdown()
because in some cases
render into a temporary buffer is needed.
The last argument of a renderer function is always an opaque pointer, which
is equal to the opaque
member of struct mkd_renderer
. The name
"opaque" might not be well-chosen, but it means a pointer opaque for the
parser, not for the renderer. It means that my parser passes around
blindly the pointer which contains data you know about, in case you need to
store an internal state or whatever. I have not found anything to put in
this pointer in my example renderers, so it is set to NULL in the structure
and the callbacks don't use it.
emph_chars
is a zero-terminated string which contains the set of
characters that trigger emphasis. In regular markdown, emphasis is only
triggered by '_' and '*', but in some extensions it might be useful to
add other characters to this list. For example in my extension to handle
<ins>
and <del>
spans, delimited respectively by "++" and "--", I have
added '+' and '-' to emph_chars
. The character that triggered the
emphasis is then passed to emphasis
, double_emphasis
and
triple_emphasis
through the parameter c
.
Function pointers in struct mkd_renderer
can be NULL, but it has a
different meaning whether the callback is block-level or span-level. A null
block-level callback will make the corresponding block disappear from the
output, as if the callback was an empty function. A null span-level
callback will cause the corresponding element to be treated as normal
characters, copied verbatim to the output.
So for example, to disable link and images (e.g. because you consider them
as dangerous), just put a null pointer in rndr.link
and rndr.image
and
the bracketed stuff will be present as-is in the output. While a null
pointer in header
will remove all header-looking blocks. If you want an
otherwise standard markdown-to-XHTML conversion, you can take the example
mkd_xhtml
struct, copy it into your own struct mkd_renderer
and then
assign NULL to link
and image
members.
Moreover, span-level callbacks return an integer, which tells whether the
renderer accepts to render the item (non-zero return value) or whether it
should be copied verbatim (zero return value). This allows you to only
accept some specific inputs. For example, my extension for <ins>
and
<del>
spans asks exactly two '-' or '+' as delimiters, when emphasis
and triple_emphasis
are called with '-' or '+', they return 0.
Special care should be taken when writing autolink
, link
and image
callbacks, because the arguments link
, title
and alt
are unsanitized
data taken directly from the input file. It is up to the renderer to escape
whatever needs escaping to prevent bad things from happening. To help you
writing renderers, the function lus_attr_escape()
escapes all problematic
characters in (X)HTML: '<'
, '>'
, '&'
and '"'
.
The normal_text
callback should also perform whatever escape is needed to
have the output looking like the input data.
Tables are one of the few extensions that are quite difficult and/or hacky to implement using vanilla Markdown parser and a renderer. Thus a support has been introduced into the parser, using dedicated callbacks:
table_cell
, which is called with the span-level contents of the cell;table_row
, which is called with data returned bytable_cell
;table
, which called with data returned bytable_row
.
The input format to describe tables is taken from PHP-Markdown, and looks like this:
header 1 | header 2 | header 3 | header 4
------------|:-------------:|--------------:|:--------------
first line | centered | right-aligned | left-aligned
second line | centered |: centered :| left-aligned
third line |: left-aligned | right-aligned | right-aligned :
column-separator | don't need | to be | aligned in the source
| extra spectators | are allowed | at both ends | of the line |
| correct number of cell per row is not enforced |
| pipe characters can be embedded in cell text by escaping it: \| |
Each row of the input text is a single row in the output, except the header rule, which is purely syntactic.
Each cell in a row is delimited by a pipe (|
) character. Optionally, a
pipe character can also be present at the beginning and/or at the end of
the line. Column separator don't have to be aligned in the input, but it
makes the input more readable.
There is no check of "squareness" of the table: table_cell
is called once
for each cell provided in the input, which can be a number of times
different from one row to the other. If the output has to respect a given
number of cell per row, it's up to the renderer to enforce it, using state
transmitted through the opaque
pointer.
The header rule is a line containing only horizontal blanks (space and
tab), dashes (-
), colons (:
) and separator. Moreover, it must be the
second line of the table. In case such a header rule is detected, the first
line of the table is considered as a header, and passed as the head_row
argument to table
callback. Moreover table_row
and table_cell
are
called for that specific row with MKD_CELL_HEAD
flag.
Alignment is defined on a per-cell basis, and specified by a colon (:
) at
the very beginning of the input span (i.e. directly after the |
separator, or as the first character on the line) and/or at the very end of
it (i.e. directly before the separator, or as the last character on the
line). A cell with such a leading colon only is left-aligned
(MKD_CELL_ALIGN_LEFT
), one with a trailing colon only is right-aligned
(MKD_CELL_ALIGN_RIGHT
), and one with both is centered
(MKD_CELL_ALIGN_CENTER
).
A column-wise default alignment can be specified with the same syntax on the header rule.
While libsoldout is designed to perform only the parsing of markdown files, and to let you provide the renderer callbacks, a few renderers have been included, both to illustrate how to write a set of renderer functions and to allow anybody who do not need special extensions to use libsoldout without hassle.
All the examples provided here come with two flavors, _html
producing
HTML code (self-closing tags are rendered like this: <hr>
), and _xhtml
producing XHTML code (self-closing tags like <hr />
).
mkd_html
and mkd_xhtml
implement standard Markdown to (X)HTML
translation without any extension.
discount_html
and discount_xhtml
implement on top of the standard
markdown some of the extensions found in Discount.
Actually, all Discount extensions that are not provided here cannot be easily implemented in libsoldout without touching to the parsing code, hence they do not belong strictly to the renderer realm. However some (maybe all, not sure about tables) extensions can be implemented fairly easily with libsoldout by using both a dedicated renderer and some preprocessing to make the extension look like something closer to the original markdown syntax.
Here is a list of all extensions included in these renderers:
- image size specification, by appending " =(width)x(height)" to the link,
- pseudo-protocols in links:
- abbr:description for
<abbr title="
description">...</abbr>
- class:name for
<span class="
name">...</span>
- id:name for
<span id="
name">...</span>
- raw:text for verbatim unprocessed text inclusion
- abbr:description for
- class blocks: blockquotes beginning with %class% will be rendered as a
div
of the given class(es).
nat_html
and nat_xhtml
implement on top of Discount extensions some
things that I need to convert losslessly my existing HTML into extended
markdown.
Here is a list of these extensions :
- id attribute for headers, using the syntax id#Header text
- class attribute for paragraphs, by putting class name(s) between parenthesis at the very beginning of the paragraph
<ins>
and<del>
spans, using respectively++
and--
as delimiters (with emphasis-like restrictions, i.e. an opening delimiter cannot be followed by a whitespace, and a closing delimiter cannot be preceded by a whitespace).- plain
<span>
without attribute, using emphasis-like delimiter|
Follows an example use of all of them:
###atx_id#ID was chosen to look nice in atx-style headers ###
setext_id#Though it will also work in setext-style headers
----------------------------------------------------------
Here is a paragraph with --deleted-- and ++inserted++ text.
I use CSS rules to render poetry and other verses, using a plain
`<span>` for each verse, and enclosing each group of verses in
a `<p class="verse">`. Here is how it would look like:
(verse)|And on the pedestal these words appear:|
|"My name is Ozymandias, king of kings:|
|Look on my works, ye Mighty, and despair!"|
Here I explain the structure of markdown.c
, and how this parser works. I
use a logical order, which is roughly chronological, which means going
roughly from the bottom of the file to the top.
The markdown function is divided into four parts: setup of the struct render
, first pass on the input, actual parsing, and clean-up.
A struct render
is passed around most of the functions, and it contains
every information specific about the render.
make
is a copy of the struct mkd_renderer
given to markdown()
. The
rendering callbacks are actually called from there.
refs
is a dynamic sorted array of link references (struct link_ref
). It
is filled from the input file during the first pass. A link reference is a
structure of three buffers, id
, link
and title
, whose functions are
straightforward.
work
is a dynamic array of working buffers. Short-lived working buffers are
needed throughout the parser, and doing a lot of malloc()
and free()
is
quite inefficient. Instead, when a working buffer is allocated, it is kept
in this array to be reused next time a working buffer is needed.
active_char
is a C array of function pointers, used for span-level
parsing: a null pointer is affecter to all inactive characters, and a
specialized callback is stored for active characters. This initialization
is the bulk of the first part, because characters should only be marked
active when the rendering callback pointer is non-null.
During the first pass on the input, newlines are normalized and reference
lines taken out of the input, and stored into rndr.refs
.
It makes use of the helper function is_ref()
, which parses the given
line, checking whether it matches the reference syntax. Offsets of the
reference components are kept while progressing in the line, and on the
first syntax error 0 is returned and the line is considered as an input
line.
When all the tests are passed, a new struct link_ref
is created and
sorted into rndr.refs
.
markdown()
does not do much here, the result of the first pass is fed to
parse_block()
which fills the output buffer ob
.
References allocated during the first pass, and working buffers allocated during the second pass are freed there, before returning.
The core of block-level parsing is the function parse_block()
, which
runs over the whole input (on the first call, the input is the output on
the first pass, but parse_block()
can be called recursively for blocks
inside blocks, e.g. for blockquotes).
The kind of block at the beginning of the input is determined using the
prefix_*
functions, then the correct parse_<block>
function is called
for the current block. All specialized parse_<block>
functions returns a
size_t
which is the size of the current block. This lets parse_block()
know where to start looking for the following block.
Some blocks are easy to handle, for example blocks of code: the
parse_blockcode()
functions only scans the input, accumulating lines in a
working buffer after stripping the blockcode prefix, and stopping at the
first non-empty non-blockcode-prefixed line. It then calls the rendering
function for block codes and returns.
Other blocks are more complicated, like paragraphs who can actually be setext-style headers, or list items, which require a special subparse to follow Markdown rules where sublist creation is more laxist than list creation.
Most block functions call parse_inline()
for span-level parsing, before
handing the result to the block renderer callback.
Of interest is the parse_htmlblock()
function: according to Markdown
webpage, HTML blocks must be delimited by unindented block-level tags,
with the opening tag being preceded by a blank line, and the closing tag
being followed by a blank line.
When looking at the reference implementation, Markdown.pl
, it appeared
that when this doesn't find a match, a more laxist syntax is tried, where
the closing tag can be indented, it only has to be at the end of line and
followed by a blank line.
But when looking at the test suite, it appeared that a single line
<div>foo</div>
surrounded by blank lines should be recognized as a
block, regardless of the "matching" unindented closing tag at the end of
the document. This meant that only the laxist approach should be used.
This why the first pass is commented with a #if 0
. If you want a strict
HTML block parsing, as described on the webpage, you should instead comment
the second pass. Keeping both first and second passes yields the same
behaviour as Markdown.pl
v1.0.1.
I have to admit I do not really care that much about these differences, as I do not intend to use personally any inline HTML, because I will either parse unsafe input, then inline HTML is too dangerous, or my own input, but I use Markdown when I'm not confident in my HTML correctness, so it would be useless to include HTML in my input. However I am aware this feature can matter for some people, and any patch or suggestion to "fix" this behaviour will be welcome.
The core of span-level parsing is the function parse_inline()
, which is
pretty different from parse_block()
. It is based around the
active_char[]
vector table in the render structure.
The main loop is composed of two parts : first the next active character is
looked for. The string of inactive characters is directly handed over to
normal_text
rendering callback.
When a character is active, its corresponding entry in the active_char[]
is a pointer to one of the char_*
functions. Most of these functions do a
pretty straightforward work in handling their role.
The most complicated of these functions is char_link
, which responds to
'['
. This is because of the many possibilities offered by markdown to use
this character : it can either be a part of a link or an image, and then it
can be inline or reference style or a shortcut reference style.
Emphasis is another interesting piece of code, in that when encountering an emphasis character, it first looks whether it is single or double or triple emphasis, an then goes forward looking for a match.
The core of the code here is that when entering the functions
parse_inline()
and parse_block()
, if the current size of the working
buffer stack (rndr->work
) is above max_work_stack
, the parsing is
short-circuited and the input is appended as-is.
Let's prove now that this actually works, i.e. that it does put an upper bound on the nested function call depth.
Step 1: there is no function calling itself directly in markdown.c
.
This is quite easy to check, though a bit tedious. This proves that a stack
overflow involves a recursion cycle of a least two functions.
Step 2: most of the functions in markdown.c
are declared by their
definition, which means that these functions can only call functions
appearing before them in the source file. This provides a strict hierarchy,
which prevents any multiple-function recursion cycle. So only exceptions to
the hierarchy are left to check.
Step 3: there are only 3 functions that break the above-mentioned hierarchy:
markdown()
, which is declared through the inclusion ofmarkdown.h
at the very beginning ofmarkdown.c
. However an easy text search shows that it's actually never called here, which obviously prevents it from being part of a recursion cycle.parse_block()
, which is declared at the beginning of the block-level section, but defined at the end.parse_inline()
, which uses functions pointer to dispatch active character handling towardschar_*
functions below.
So at this point I have proved that any recursion cycle always involves
parse_block()
or parse_inline()
. So checking a depth-indicator only in
these functions is enough to prevent recursion cycles.
Step 4: rndr->work.size
is a good depth-indicator, because all calls
to parse_block()
or parse_inline()
happen after at least one working
buffer allocation. This is again a bit tedious to check:
parse_block()
is called inmarkdown()
, which is irrelevant, and inparse_blockquote()
andparse_listitem()
, which allocate respectively one and two working buffers at the very beginning of the function;parse_inline()
is called inparse_emph1()
,parse_emph2()
,parse_emph3()
,char_link()
,parse_paragraph()
(twice), and each time it's called right after allocating a new working buffer; and inparse_listitem()
which allocates two working buffers at the very beginning of the functions.
Therefore, rndr->work.size
will always increase between calls of
parse_block()
or parse_inline()
, which in turns proves that putting an
upper bound on rndr->work.size
prevents arbitrarily deep recursions, and
therefore stack overflows when the upper bound is well chosen.
Throughout the parsing the need of a working buffer frequently arise. A naive approach is to allocate a working buffer each time one is needed, and release it afterwards. However it leads to a lot of allocations, deallocations and reallocations (when the buffer grows), which costs a lot of time.
So I added a work
dynamic array pointer, which a special meaning to the
size
and asize
members: in this array, The size
first members are
active working buffers that are still in use, and the remaining members up
to asize
are allocated but no longer used working buffers.
When a function needs a working buffer, it first compare size
to asize
.
When they are equal, it means there is no available working buffer, and a
new one is created and appended (push
ed) to the array. Otherwise it
increases size
and takes the already-allocated buffer as its working
buffer, resetting its size.
When the working buffer is no longer needed, the size
of the array is
just decreased, meaning the buffer is still allocated but ready to be taken
by the next function in need.
When the parsing is over, every working buffer should be marked as ready to
be reused, hence the assertion of size
being zero in markdown()
. The
buffers in the array are finally freed.