The Grid engine is a 2D game engine built on LÖVE.
Grid makes powerful concepts from 3D game engines accessible in a 2D game
environment.
It's a lightweight and fast engine, and it provides many abstractions that you would otherwise need to write by hand for your projects or game jams.
Getting Started
API Documentation
- Addons
- Animation events
- Client-server model
- Client-side prediction
- Entities
- GUI
- Level streaming
- Live reloadable assets
- Lua 5.1.5 auxiliary library
- Massively multiplayer
- Pathfinding
- Real-time scripting
- Retina support
- Soundscripts
- Spritesheet animations
- Tiled-based region system
- Tweening
Though Grid is a lightweight engine, if you find it to be too large for what you need, you can find similar features in the packages below.
- lauxlib
Lua 5.1.5 Auxiliary Library - love-require
Adds live reloading to LÖVE - love-graphics
Graphics function overrides for LÖVE - love-window
Extends the window module - love-conf
Addsargv
,_CLIENT
,_SERVER
,_DEDICATED
, a--dedicated
argument that disables client-side modules, and OS-specificc.window.icon
functionality - common
Common game development classes
The MIT License
Copyright (c) 2016 Planimeter. http://planimeter.org
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.