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The Grid engine is a 2D game engine built on LÖVE.
Grid makes powerful concepts from 3D game engines accessible in a 2D game environment.

It's a lightweight and fast engine, and it provides many abstractions that you would otherwise need to write by hand for your projects or game jams.

Create a Project

Getting Started
API Documentation

Features

  • Addons
  • Animation events
  • Client-server model
  • Client-side prediction
  • Entities
  • GUI
  • Level streaming
  • Live reloadable assets
  • Lua 5.1.5 auxiliary library
  • Massively multiplayer
  • Pathfinding
  • Real-time scripting
  • Retina support
  • Soundscripts
  • Spritesheet animations
  • Tiled-based region system
  • Tweening

Libraries

Though Grid is a lightweight engine, if you find it to be too large for what you need, you can find similar features in the packages below.

  • lauxlib
    Lua 5.1.5 Auxiliary Library
  • love-require
    Adds live reloading to LÖVE
  • love-graphics
    Graphics function overrides for LÖVE
  • love-window
    Extends the window module
  • love-conf
    Adds argv, _CLIENT, _SERVER, _DEDICATED, a --dedicated argument that disables client-side modules, and OS-specific c.window.icon functionality
  • common
    Common game development classes

License

The MIT License

Copyright (c) 2016 Planimeter. http://planimeter.org

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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The Grid SDK - A 2D game engine built on LÖVE

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