Skip to content
/ eyek Public

Texturing tool for projecting images from multiple cameras to one UV Map.

Notifications You must be signed in to change notification settings

p4ymak/eyek

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

85 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Blender add-on for texturing by projection mapping multiple images to one UV layer with non-destructive workflow.

  • UDIM support by default.
  • No need in UV Projection from View, project images on existing UV.
  • More versatile than Apply Camera Image.
  • Use Image References (Empties) as decals.
  • Alpha channel supported.
  • Project on multiple objects at once.
  • Projections from multiple cameras and empties execute simultaneously.
  • Optional shadowing - projections won't pass through objects.
  • Support and constant updates. Community suggested features.

Installation:

Simply download the latest version as ZIP archive and install it in Blender without unzip: Edit -> Preferences -> Add-ons -> Install -> eyek_x.x.x.zip

When add-on is activated the Eyek panel will appear on the right side of 3D viewport.

How to use:

Set Background Images on your Cameras and/or add some Reference Images. Place Cameras/Images as you want them to project on your Objects. Select Cameras/Images and Objects. Run Eyek.

About

Texturing tool for projecting images from multiple cameras to one UV Map.

Resources

Stars

Watchers

Forks

Packages

No packages published