With a solid background in video games, film, and VR, I specialize in pipeline optimization, automation, and tool development to streamline workflows and enhance creativity. Passionate about pushing the boundaries of what's possible in real-time environments, I'm currently exploring AI and machine learning to drive innovation in 3D art.
- Pipeline Optimization: Automating repetitive tasks and enhancing workflows for efficiency.
- Tool Development: Creating custom tools and applications with Maya, Unreal Engine, Python.
- Technical Art Direction: Leading teams to create high-quality assets, managing the balance between technical and artistic requirements.
- AI & ML in 3D: Experimenting with artificial intelligence and machine learning applications to elevate art processes.
- Languages: Python, C++, JavaScript
- 3D Software: Maya, Unreal Engine, Substance Painter
- Pipeline Tools: PyMEL, PyQt, USD, Perforce, Git
- Specializations: Pipeline TD, Rigging, Automation, Procedural Content, AI/ML for 3D, ETL
Feel free to explore my projects, and reach out if you're interested in collaborating or learning more about my work!