With a solid background in video games, film, and VR, I specialize in pipeline optimization, automation, and tool development to streamline workflows and enhance creativity. Passionate about pushing the boundaries of what's possible in real-time environments, I'm exploring AI and machine learning to drive innovation in 3D art.
- Pipeline Optimization: Automating repetitive tasks and enhancing workflows for efficiency.
- Tool Development: Creating custom tools and applications with Maya, Unreal Engine, and Python.
- Technical Art Direction: Led teams to create high-quality assets, balancing technical and artistic requirements.
- AI & ML in 3D: Experimenting with artificial intelligence and machine learning applications to elevate art processes.
- Languages: Python, C++, JavaScript
- 3D Software: Maya, Unreal Engine, Substance Painter
- Pipeline Tools: Python, PyMEL, PyQt, USD, Perforce, Git, Google API, OpenAI
- Specializations: Pipeline TD, Rigging, Automation, Procedural Content, AI/ML for 3D, ETL
Feel free to explore my projects, and reach out if you want to collaborate or learn more about my work!