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pabloemmanueldeleo/README.md

Hi, I'm Pablo Emmanuel De Leo 👋

🚀 Technical Art Director & Senior Technical Artist with 18+ years in the industry

With a solid background in video games, film, and VR, I specialize in pipeline optimization, automation, and tool development to streamline workflows and enhance creativity. Passionate about pushing the boundaries of what's possible in real-time environments, I'm currently exploring AI and machine learning to drive innovation in 3D art.


💼 What I Do

  • Pipeline Optimization: Automating repetitive tasks and enhancing workflows for efficiency.
  • Tool Development: Creating custom tools and applications with Maya, Unreal Engine, Python.
  • Technical Art Direction: Leading teams to create high-quality assets, managing the balance between technical and artistic requirements.
  • AI & ML in 3D: Experimenting with artificial intelligence and machine learning applications to elevate art processes.

🛠️ Tech Stack

  • Languages: Python, C++, JavaScript
  • 3D Software: Maya, Unreal Engine, Substance Painter
  • Pipeline Tools: PyMEL, PyQt, USD, Perforce, Git
  • Specializations: Pipeline TD, Rigging, Automation, Procedural Content, AI/ML for 3D, ETL

📫 Let's Connect

Feel free to explore my projects, and reach out if you're interested in collaborating or learning more about my work!

Popular repositories Loading

  1. PipelineTool PipelineTool Public

    Primera aplicación para crear pipeline personalizados según la producción.

    Python 5 1

  2. RiggingTips RiggingTips Public

    JavaScript 1

  3. ExocortexCrate ExocortexCrate Public

    Forked from Exocortex/ExocortexCrate

    C

  4. Maya-PyQt-Scripts Maya-PyQt-Scripts Public

    Forked from cyrillef/Maya-PyQt-Scripts

    Scripts to easily build PyQt for Maya

    Shell

  5. MayaDev MayaDev Public

    Forked from raiscui/MayaDev

    Python

  6. dpAutoRigSystem dpAutoRigSystem Public

    Forked from nilouco/dpAutoRigSystem

    This is an automatic rig system for Maya.

    Python