Crash when rendering in an FBO #180
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Hi, I am trying to run an open source software called Mixxx, specifically this branch on a Windows 11 VM with libvirt. I'm encountering a crash in This is a work in progress feature, so it could very much be that I am misusing the API on my end, but I was wondering if you had some tips on how I could confirm this isn't an issue with mesa. I am running the program with I have tried the following:
Is there some other thing I could try? Appreciate your help, |
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Replies: 1 comment 1 reply
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I am not a graphics developer so I recommend asking for help elsewhere. Also MESA_GL_VERSION_OVERRIDE is no longer necessary with llvmpipe at least, since 23.3.0 as it already advertises OpenGL 4.5 compatibility profile out of the box. For zink and d3d12 I didn't do any tests on feature limitations on current Mesa3D releases. |
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Thanks for you fast reply!
It turns out that the issue was with Qt setup, which defaulted to use
d3d11
as a RHI backend, even when the the desktop uses OpenGL. I managed to get output about this after following Qt troubleshooting instructions.Once I set
QSG_RHI_BACKEND=opengl
, I was able to use the Mesa driver, and fixed the crash.Hopefully this helps someone else! :)