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武器的设计 #3

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paladin-t opened this issue Aug 13, 2021 · 0 comments
Closed

武器的设计 #3

paladin-t opened this issue Aug 13, 2021 · 0 comments
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design Gameplay design

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@paladin-t
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paladin-t commented Aug 13, 2021

手枪:射击间隔中等,单点打击,弹夹小;
双手枪;
霰弹枪:射击间隔久,多点打击,弹夹小;有后坐力;
冲锋枪:射击间隔短,单点打击,弹夹大;
加特林:射击间隔短,小范维多点打击,弹夹大;移动变缓;
激光:射击间隔无,线打击,可穿透敌人,弹夹中等;
disk 枪;
地雷;

每把枪械弹药有限,不能补充。不管子弹打没打完,都可以作为投掷武器进行一次攻击。鼓励玩家频繁换武器。

刀:近战,可投掷

@paladin-t paladin-t added the design Gameplay design label Aug 13, 2021
paladin-t added a commit that referenced this issue Aug 13, 2021
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