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partial.go
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partial.go
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package inventory
import (
"bytes"
"encoding/json"
"errors"
"net/http"
)
// A partial inventory as sent by the Steam API.
type PartialInventory struct {
Success bool
Error string
Inventory
More bool
MoreStart MoreStart `json:"more_start"`
}
type MoreStart uint
func (m *MoreStart) UnmarshalJSON(data []byte) error {
if bytes.Equal(data, []byte("false")) {
return nil
}
return json.Unmarshal(data, (*uint)(m))
}
func DoInventoryRequest(client *http.Client, req *http.Request) (*PartialInventory, error) {
resp, err := client.Do(req)
if err != nil {
return nil, err
}
defer resp.Body.Close()
inv := new(PartialInventory)
err = json.NewDecoder(resp.Body).Decode(inv)
if err != nil {
return nil, err
}
return inv, nil
}
func GetFullInventory(getFirst func() (*PartialInventory, error), getNext func(start uint) (*PartialInventory, error)) (*Inventory, error) {
first, err := getFirst()
if err != nil {
return nil, err
}
if !first.Success {
return nil, errors.New("GetFullInventory API call failed: " + first.Error)
}
result := &first.Inventory
var next *PartialInventory
for latest := first; latest.More; latest = next {
next, err := getNext(uint(latest.MoreStart))
if err != nil {
return nil, err
}
if !next.Success {
return nil, errors.New("GetFullInventory API call failed: " + next.Error)
}
result = Merge(result, &next.Inventory)
}
return result, nil
}
// Merges the given Inventory into a single Inventory.
// The given slice must have at least one element. The first element of the slice is used
// and modified.
func Merge(p ...*Inventory) *Inventory {
inv := p[0]
for idx, i := range p {
if idx == 0 {
continue
}
for key, value := range i.Items {
inv.Items[key] = value
}
for key, value := range i.Descriptions {
inv.Descriptions[key] = value
}
for key, value := range i.Currencies {
inv.Currencies[key] = value
}
}
return inv
}