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p_sobel3x3.c
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p_sobel3x3.c
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#include <pal.h>
#define FMA(a,b,c) __builtin_fmaf(a,b,c)
static __inline __attribute((__always_inline__)) float my_hypot( float a, float b );
/**
* A Sobel 3x3 convolution filter (m) with the Sobel operators defined as:
*
* | -1 0 1 |
* Gx = | -2 0 2 | * 1/8
* | -1 0 1 |
*
* | -1 -2 -1 |
* Gy = | 0 0 0 | * 1/8
* | 1 2 1 |
*
* G = sqrt (Gx^2 + Gy^2)
*
* Gradient Direction (theta) = atan2(Gy,Gx)
*
* Notes: cols and rows can be any size
*
* @param x Pointer to input image, a 2D array of size 'rows' x 'cols'
*
* @param r Pointer to output image
*
* @param rows Number of rows in input image
*
* @param cols Number of columns in input image
*
*/
void p_sobel3x3_f32(const float *x, float *r, int rows, int cols)
{
int i, j;
float a02, a03, a04, a05;
float a12, a13, a14, a15;
float a22, a23, a24, a25;
float cx2, cx3, cx4, cx5;
float cy2, cy3, cy4, cy5;
float Gx2, Gx3, Gx4, Gx5;
float Gy2, Gy3, Gy4, Gy5;
const float* px = x;
float* pr = r+cols+1;
for (j = 0; j < (rows - 2); j++) {
a04 = px[0];
a05 = px[1];
a14 = px[cols+0];
a15 = px[cols+1];
a24 = px[2*cols+0];
a25 = px[2*cols+1];
cx4 = FMA(2.0f,a14,a04+a24);
cx5 = FMA(2.0f,a15,a05+a25);
cy4 = a24 - a04;
cy5 = a25 - a05;
for (i = 0; i < (cols - 5); i+=4) { // unroll 4x
a02 = px[2];
a12 = px[cols+2];
a22 = px[2*cols+2];
a03 = px[3];
a13 = px[cols+3];
a23 = px[2*cols+3];
a04 = px[4];
a14 = px[cols+4];
a24 = px[2*cols+4];
a05 = px[5];
a15 = px[cols+5];
a25 = px[2*cols+5];
cx2 = FMA(2.0f,a12,a02+a22);
cy2 = a22 - a02;
Gx2 = cx2 - cx4;
Gy2 = FMA(2.0f,cy5,cy4+cy2);
cx3 = FMA(2.0f,a13,a03+a23);
cy3 = a23 - a03;
Gx3 = cx3 - cx5;
Gy3 = FMA(2.0f,cy2,cy5+cy3);
cx4 = FMA(2.0f,a14,a04+a24);
cy4 = a24 - a04;
Gx4 = cx4 - cx2;
Gy4 = FMA(2.0f,cy3,cy2+cy4);
cx5 = FMA(2.0f,a15,a05+a25);
cy5 = a25 - a05;
Gx5 = cx5 - cx3;
Gy5 = FMA(2.0f,cy4,cy3+cy5);
*(pr++) = my_hypot(Gx2, Gy2) * M_DIV8;
*(pr++) = my_hypot(Gx3, Gy3) * M_DIV8;
*(pr++) = my_hypot(Gx4, Gy4) * M_DIV8;
*(pr++) = my_hypot(Gx5, Gy5) * M_DIV8;
px += 4;
}
switch(cols-i) { // catching remainder
case 5:
a05 = px[2];
a15 = px[cols+2];
a25 = px[2*cols+2];
cx3 = cx4;
cx4 = cx5;
cy3 = cy4;
cy4 = cy5;
cx5 = FMA(2.0f,a15,a05+a25);
cy5 = a25 - a05;
Gx5 = cx5 - cx3;
Gy5 = FMA(2.0f,cy4,cy3+cy5);
*(pr++) = my_hypot(Gx5, Gy5) * M_DIV8;
px++;
case 4:
a05 = px[2];
a15 = px[cols+2];
a25 = px[2*cols+2];
cx3 = cx4;
cx4 = cx5;
cy3 = cy4;
cy4 = cy5;
cx5 = FMA(2.0f,a15,a05+a25);
cy5 = a25 - a05;
Gx5 = cx5 - cx3;
Gy5 = FMA(2.0f,cy4,cy3+cy5);
*(pr++) = my_hypot(Gx5, Gy5) * M_DIV8;
px++;
case 3:
a05 = px[2];
a15 = px[cols+2];
a25 = px[2*cols+2];
cx3 = cx4;
cx4 = cx5;
cy3 = cy4;
cy4 = cy5;
cx5 = FMA(2.0f,a15,a05+a25);
cy5 = a25 - a05;
Gx5 = cx5 - cx3;
Gy5 = FMA(2.0f,cy4,cy3+cy5);
*(pr++) = my_hypot(Gx5, Gy5) * M_DIV8;
px++;
}
pr += 2;
px += 2;
}
return;
}
/**
* Approximates the hypotenuse given two sides of a right triangle using
* a two Newton iterations for calculating the square root operation. The
* second iteration can be removed for higher performance and smaller code
* size at the expense of precision.
* /|
* / |
* 's'/ | 'a'
* / |
* /____|
* 'b'
* s = sqrt (a^2 + b^2)
*
* @param a Length of one side
*
* @param b Length of the second side
*
* @return The length of the hypotenuse
*/
static __inline __attribute((__always_inline__)) float my_hypot( float a, float b )
{
float s2 = FMA(a,a,b * b);
float x = s2 * -0.5f;
long i = * ( long * ) &s2;
i = 0x5f375a86 - ( i >> 1 );
float y = * ( float * ) &i;
y = y * FMA(x, y*y, 1.5f); // 1st Newton iteration
y = y * FMA(x, y*y, 1.5f); // 2nd iteration, this can be removed
return s2 * y;
}