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Proposed Repository Structure

  • Distribution

    • readme.txt
    • changelog.txt
    • license.txt
    • GameData
      • ReStock
        • Assets: all model and texture files
          • <Part Category>
            • <Size Category>
              • Assets
        • Patches: patches to enable the replacement of the bits
  • Assets: author source files

    • Author: A folder per author
      • license.txt (license your source files!)
      • whatever asset file structure you want

Proposed Asset Naming Conventions

restock-<descriptor>-<sizecategory>-<id>-<suffix>

Suffix is like -n for nomral map, -e for emissive, etc

Examples:

Largest 3.75m Tank

  • restock-fueltank-375-1.mu
  • restock-fueltank-375-1.dds
  • restock-fueltank-375-1-n.dds
  • restock-fueltank-375-1-e.dds

Small radial Battery

  • restock-battery-radial-1.mu
  • restock-battery-radial-1.dds
  • restock-battery-radial-1-n.dds
  • restock-battery-radial-1-e.dds

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