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PBP compatibility #21

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aprizm opened this issue Dec 11, 2018 · 13 comments
Closed

PBP compatibility #21

aprizm opened this issue Dec 11, 2018 · 13 comments

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@aprizm
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aprizm commented Dec 11, 2018

Since the emu will play PBP no problems, does your script accept such file or its only cue/bin combo ?

@saschagehlich
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It seems that PBP is nothing else than an ISO file? I was able to rename an .iso file to .bin and use the game without (or with an empty) cue file. Maybe renaming the .pbp to .bin will suffice

@aprizm
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aprizm commented Dec 11, 2018

Damn my guy you had the right answer as confirmed here : https://www.techwalla.com/articles/how-to-convert-pbp-files-to-iso-bin-files

👍 thanx mate ;) I just dl about 15gb of these pbp thank god it wasnt in vain

@TheRadziu
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PBP is it's own file that contains bin with the game. IT IS NOT RENAMED ISO/whatever

It works for you by renaming just because pcsx-rearmed supports PBP files, but iirc all sony did was to make emulator not recognize .pbp extension.

@pathartl
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Can anyone confirm if you need the .cue or not? If not, we might be able to have support without renaming files.

@pathartl pathartl reopened this Dec 12, 2018
@mtrivs
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mtrivs commented Dec 13, 2018

For files converted to .PBP, using a tool such as psx2psp, there is no .cue file remaining. The conversion tool itself will take the .cue/.bin files and convert them to single .PBP file. If a game supports multiple discs (.bin files), then the conversion tool can combine the discs together, still leaving only a single .PBP file containing information from each disc. PBP files also employ compression to reduce overall file sizes and are typically easier to manage compared to .bin/.cue files, as a single file contains the game in its entirety.

@aprizm
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aprizm commented Dec 13, 2018

mtrivs: question is ... can it be reversed into a bin and a cue ?

@mtrivs
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mtrivs commented Dec 13, 2018

mtrivs: question is ... can it be reversed into a bin and a cue ?

That is a great question. I have never had a use case myself where I have attempted this, but in theory one could extract the contents of the PBP to create a bin/cue file using something like PowerIso. However, if the game was converted to PBP using multiple.bins (discs), it would merge all the discs together and output a single .bin image with the data from all discs. This is theory of course, as I have not personally tested whether the resulting .bin image would work.

HTH

@aprizm
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aprizm commented Dec 13, 2018

Since it works with the play cd function im pretty sure it would work to have the pbp file at the same location where we keep the cue and bin. Im working on a gui atm I am going to add that to the feature list. Im just wondering if we can make bleemsync able to deal with those

@pathartl
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PCSX supports PBP out of the box. I am more wondering if for UI compatibility if we need a .cue file or if it's looking at .bin's.

Also re: UI, BleemSync will be adding a UI at some point.

@aprizm
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aprizm commented Dec 13, 2018

Ok im checking the .db file in db browser and it does not look at the ext its only the base name. Which is perfect. The only problem I see is how bleemsync is doing its work... if hes looking for cue file for getting the filename then were screwed unless we rename all our pbp to cue or bin depending on which on hes using to get the name. I can test it tomorrow or even just check the source code

@pathartl
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BleemSync does not look for cue files, it will only look at the Game.ini

@aprizm
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aprizm commented Dec 13, 2018

thats even better. i was suspecting this file because its not standard on the console

@pathartl
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Can't run PBP's at this time. Everything in this thread suggests converting to BIN/CUE which is not considered PBP compatibility.

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