Join GitHub today
GitHub is home to over 20 million developers working together to host and review code, manage projects, and build software together.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
|Failed to load latest commit information.|
--------------------------- - - README - Wiiuse - --------------------------- http://wiiuse.net/ http://wiiuse.sourceforge.net/ http://sourceforge.net/projects/wiiuse/ --------------------------- ABOUT Wiiuse is a library written in C that connects with several Nintendo Wii remotes. Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller. Single threaded and nonblocking makes a light weight and clean API. Distributed under the GPL and LGPL. AUTHORS Michael Laforest < para > Email: < thepara (--AT--) g m a i l [--DOT--] com > The following people have contributed patches to wiiuse: - dhewg LICENSE There are two licenses for wiiuse. Please read them carefully before choosing which one you use. You may of course at any time switch the license you are currently using to the other. Briefly, the license options are: a) GNU LGPL (modified for non-commercial usage only) b) GNU GPL PLEASE READ THE LICENSES! ACKNOWLEDGEMENTS http://wiibrew.org/ This site and their users have contributed an immense amount of information about the wiimote and its technical details. I could not have written this program without the vast amounts of reverse engineered information that was researched by them. Nintendo Of course Nintendo for designing and manufacturing the Wii and Wii remote. BlueZ Easy and intuitive bluetooth stack for Linux. Thanks to Brent for letting me borrow his Guitar Hero 3 controller. DISCLAIMER AND WARNINGS I am in no way responsible for any damages or effects, intended or not, caused by this program. *** WARNING *** WARNING *** WARNING *** Be aware that writing to memory may damage or destroy your wiimote or expansions. *** WARNING *** WARNING *** WARNING *** This program was written using reverse engineered specifications available from wiibrew.org. Therefore the operation of this program may not be entirely correct. Results obtained by using this program may vary. AUDIENCE This project is intended for developers who wish to include support for the Nintendo Wii remote with their third party application. Please be aware that by using this software you are bound to the terms of the GNU GPL. PLATFORMS AND DEPENDENCIES Wiiuse currently operates on both Linux and Windows. You will need: For Linux: - The kernel must support bluetooth - The BlueZ bluetooth drivers must be installed For Windows: - Bluetooth driver (tested with Microsoft's stack with Windows XP SP2) - If compiling, Microsoft Windows Driver Development Kit (DDK) COMPILING Linux: You need SDL and OpenGL installed to compile the SDL example. # make [target] If 'target' is omitted then everything is compiled. Where 'target' can be any of the following: - wiiuse Compiles libwiiuse.so - ex Compiles wiiuse-example - sdl-ex Compiles wiiuse-sdl Become root. # make install The above command will only install the binaries that you selected to compile. wiiuse.so is installed to /usr/lib wiiuse-example and wiiuse-sdl are installed to /usr/bin Windows: A Microsoft Visual C++ 6.0 project file has been included. You need the install the Windows DDK (driver development kit) to compile wiiuse. Make sure you include the inc/ and lib/ directories from the DDK in your IDE include and library paths. You can download this from here: http://www.microsoft.com/whdc/devtools/ddk/default.mspx You need to link the following libraries (already set in the included project file): - Ws2_32.lib - hid.lib - setupapi.lib USING THE LIBRARY IN A THIRD PARTY APPLICATION To use the library in your own program you must first compile wiiuse as a module. Include include/wiiuse.h in any file that uses wiiuse. For Linux you must link wiiuse.so ( -lwiiuse ). For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll. BUGS On Windows using more than one wiimote (usually more than two wiimotes) may cause significant latency.