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mVideo = MovieGl::create( fullPath );
auto size = mVideo->getSize();
size is [0,0], which is unexpected if you wanted to use it for laying things out. Probably because the size isn't set until the firs texture is grabbed, but I think it would be ideal if the video properties were queried to determine the size before draw time.
The text was updated successfully, but these errors were encountered:
If you do the following:
size
is [0,0], which is unexpected if you wanted to use it for laying things out. Probably because the size isn't set until the firs texture is grabbed, but I think it would be ideal if the video properties were queried to determine the size before draw time.The text was updated successfully, but these errors were encountered: