The repository contains the Firebase C++ SDK source, with support for Android, iOS, and desktop platforms. It includes the following Firebase libraries:
- AdMob
- Google Analytics for Firebase
- Firebase Authentication
- Firebase Realtime Database
- Firebase Dynamic Links
- Cloud Firestore
- Cloud Functions for Firebase
- Firebase Invites
- Firebase Cloud Messaging
- Firebase Remote Config
- Cloud Storage for Firebase
Firebase is an app development platform with tools to help you build, grow and monetize your app. More information about Firebase can be found at https://firebase.google.com.
More information about the Firebase C++ SDK can be found at https://firebase.google.com/docs/cpp/setup. Samples on how to use the Firebase C++ SDK can be found at https://github.com/firebase/quickstart-cpp.
You can clone the repo with the following command:
git clone https://github.com/firebase/firebase-cpp-sdk.git
The following prerequisites are required for all platforms. Be sure to add any directories to your PATH as needed.
Note: Once python is installed you can use the following commands to install required packages:
- python -m ensurepip --default-pip
- python -m pip install --user absl-py
- python -m pip install --user protobuf
The following prerequisites are required when building the libraries for desktop platforms.
Prebuilt packages for openssl can be found using google and if CMake fails to find the install path use the command line option -DOPENSSL_ROOT_DIR=[Open SSL Dir].
Since there are no prebuilt packages for protobuf, getting it working on Windows is a little tricky. The following steps can be used as a guide:
- Download source zip from github.
- Extract source and open command prompt to root folder
- Make new folder vsprojects
- CD to vsprojects
- run cmake: cmake ..\cmake -Dprotobuf_BUILD_TESTS=OFF -A Win32
- Build solution
- Add command line define to firebase cmake command (see below) -DPROTOBUF_SRC_ROOT_FOLDER=[Source Root Folder]
Note: For x64 builds folder needs to be vsprojects\x64 and change Win32 in cmake command to x64
Home brew can be used to install required dependencies:
# https://github.com/protocolbuffers/protobuf/blob/master/kokoro/macos/prepare_build_macos_rc#L20
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
source $HOME/.rvm/scripts/rvm
brew install cmake protobuf python3
sudo chown -R $(whoami) /usr/local
The following prerequisites are required when building the libraries for Android.
- Android SDK, Android NDK, and CMake for Android (version 3.10.2 recommended)
- Download sdkmanager (either independently, or as a part of Android Studio) here
- Follow these instructions to install the necessary build tools
- (Windows only) Strings (from Microsoft Sysinternals)
Important - Strings EULA
You will have to run Strings once from the command line to accept the EULA before it will work as part of the build process.
Note that we include the Gradle wrapper, which if used will acquire the necessary version of Gradle for you.
The following prerequisites are required when building the libraries for iOS or tvOS.
The build uses CMake to generate the necessary build files, and supports out of source builds. The CMake following targets are available to build and link with:
Feature | CMake Target |
---|---|
App (base library) | firebase_app |
AdMob | firebase_admob |
Google Analytics for Firebase | firebase_analytics |
Firebase Authentication | firebase_auth |
Firebase Realtime Database | firebase_database |
Firebase Dynamic Links | firebase_dynamic_links |
Cloud Firestore | firebase_firestore |
Cloud Functions for Firebase | firebase_functions |
Firebase Invites | firebase_invites |
Firebase Cloud Messaging | firebase_messaging |
Firebase Remote Config | firebase_remote_config |
Cloud Storage for Firebase | firebase_storage |
For example, to build the Analytics library, you could run the following commands:
mkdir desktop_build && cd desktop_build
cmake ..
cmake --build . --target firebase_analytics
Note that you can provide a different generator on the configure step, for example to generate a project for Visual Studio 2017, you could run:
cmake -G “Visual Studio 15 2017” ..
More information on generators can be found at https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html.
By default, when building the SDK, the CMake process will download any third
party dependencies that are needed for the build. This logic is in
cmake/external_rules.cmake, and the accompanying
cmake/external/CMakeLists.txt. If you would
like to provide your own directory for these dependencies, you can override
[[dependency_name]]_SOURCE_DIR
and [[dependency_name]]_BINARY_DIR
. If the
binary directory is not provided, it defaults to the given source directory,
appended with -build
.
For example, to provide a custom flatbuffer directory you could run:
cmake -DFLATBUFFERS_SOURCE_DIR=/tmp/flatbuffers ..
And the binary directory would automatically be set to /tmp/flatbuffers-build
.
Currently, the third party libraries that can be provided this way are:
Library |
---|
CURL |
FLATBUFFERS |
LIBUV |
NANOPB |
UWEBSOCKETS |
ZLIB |
The Firebase C++ SDK comes with a CMake config file to build the library for iOS platforms, cmake/toolchains/ios.cmake. In order to build with it, when running the CMake configuration pass it in with the CMAKE_TOOLCHAIN_FILE definition. For example, to build the Auth library for iOS, you could run the following commands:
mkdir ios_build && cd ios_build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/ios.cmake ..
cmake --build . --target firebase_auth
The Firebase C++ SDK comes with a CMake config file to build the library for tvOS platforms, cmake/toolchains/apple.toolchain.cmake. In order to build with it, when running the CMake configuration pass it in with the CMAKE_TOOLCHAIN_FILE definition. For example, to build the Auth library for tvOS, you could run the following commands:
mkdir tvos_build && cd tvos_build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/apple.toolchain.cmake -DPLATFORM=TVOS ..
cmake --build . --target firebase_auth
The Firebase C++ SDK comes with a helper Python script to build XCFrameworks that work for both iOS and tvOS. This is helpful as we can use the same deliverable for both iOS and tvOS targets in the same XCode project.
# Install prereqs (like cocoapods)
./build_scripts/tvos/install_prereqs.sh
python scripts/gha/build_ios_tvos.py -s . -b ios_tvos_build
When building the Firebase C++ SDK for Android, gradle is used in combination with CMake when producing the libraries. Each Firebase feature is its own gradle subproject off of the root directory. The gradle target to build the release version of each Firebase library is:
Feature | Gradle Target |
---|---|
App (base library) | :app:assembleRelease |
AdMob | :admob:assembleRelease |
Google Analytics for Firebase | :analytics:assembleRelease |
Firebase Authentication | :auth:assembleRelease |
Firebase Realtime Database | :database:assembleRelease |
Firebase Dynamic Links | :dynamic_links:assembleRelease |
Cloud Firestore | :firestore:assembleRelease |
Cloud Functions for Firebase | :functions:assembleRelease |
Firebase Invites | :invites:assembleRelease |
Firebase Cloud Messaging | :messaging:assembleRelease |
Firebase Remote Config | :remote_config:assembleRelease |
Cloud Storage for Firebase | :storage:assembleRelease |
For example, to build the release version of the Analytics library, you could run the following from the root directory:
./gradlew :analytics:assembleRelease
Note that as part of the build process, each library generates a proguard file
that should be included in your application. The generated file is located in
each library’s build directory. For example, the Analytics proguard file would
be generated to analytics/build/analytics.pro
.
Each Firebase SDK in this repo includes a series of unit tests. These tests are built and executed by the CI system in order to validate changes and pull requests.
The provided test_windows_x32.bat
, test_windows_x64.bat
,
test_linux.sh
and test_mac_x64.sh
scripts build the SDKs and execute
the unit tests via ctest on Windows32, Windows64, Linux and MacOS hosts,
respectively. These scripts reside in the base directory of the repository.
- Mac
- When executing tests you may be requested to unlock your Mac OS keychain.
Please enter your keychain password and select Always Allow. If you
still encounter repeated access request dialogs then you must unlock the
keychain manually otherwise some tests will fail.
- Open the Keychain access application on your Mac.
- Under Keychains (upper left) select the login keychain.
- Under Category select Passwords as a category (lower left) and find the entry not_a_real_project_id.{hashcode}. Right click it.
- Select Get Info, select Access Control and enable the Allow all applications to access this item radio button.
- Re-run the tests.
- When executing tests you may be requested to unlock your Mac OS keychain.
Please enter your keychain password and select Always Allow. If you
still encounter repeated access request dialogs then you must unlock the
keychain manually otherwise some tests will fail.
Including the Firebase C++ SDK to another CMake project is fairly straightforward. In the CMakeLists.txt file that wants to include the Firebase C++ SDK, you can use add_subdirectory, providing the location of the cloned repository. For example, to add Analytics, you could add the following to your CMakeLists.txt file:
add_subdirectory( [[Path to the Firebase C++ SDK]] )
target_link_libraries( [[Your CMake Target]] firebase_analytics firebase_app)
Additional examples of how to do this for each library are available in the C++ Quickstarts.
In order to link the Firebase C++ SDK with your gradle project, in addition to the CMake instructions above, you can use Android/firebase_dependencies.gradle to link the libraries, their dependencies, and the generated proguard files. For example, to add Analytics, you could add the following to your build.gradle file:
apply from: “[[Path to the Firebase C++ SDK]]/Android/firebase_dependencies.gradle”
firebaseCpp.dependencies {
analytics
}
Additional examples of how to do this for each library are available in the C++ Quickstarts.
We love contributions, but note that we are still working on setting up our test infrastructure, so we may choose not to accept pull requests until we have a way to validate those changes on GitHub. Please read our contribution guidelines to get started.
The contents of this repository is licensed under the Apache License, version 2.0.
Your use of Firebase is governed by the Terms of Service for Firebase Services.