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  1. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++

  2. TileableVolumeNoise TileableVolumeNoise Public

    Forked from sebh/TileableVolumeNoise

    Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.

    C++

  3. precomputed_atmospheric_scattering precomputed_atmospheric_scattering Public

    Forked from ebruneton/precomputed_atmospheric_scattering

    This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"

    C++

  4. Unity-Grass Unity-Grass Public

    Forked from cainrademan/Unity-Grass

    C#

  5. Quick_Grass Quick_Grass Public

    Forked from simondevyoutube/Quick_Grass

    JavaScript

  6. Unreal-Lightmass-SH-based-GI Unreal-Lightmass-SH-based-GI Public

    Forked from sicongyu/Unreal-Lightmass-SH-based-GI