I made this project so that others could learn how to make a Synapse X custom UI using WinForms. I've seen a lot of people who are clueless on how to do it, so this should serve as a good example. I myself am not very experienced in C#, so the code might not be the best.
- Monaco Editor with custom Synapse global highlighting and intellisense
- Automatically add custom globals on inject
- Script Hub
- Synapse X WebSocket API Interoperability
- Local HTTP server for relaying information across Gamer UI and Roblox
- Themes
Gamer UI has a WebSocket API that aims to be interoperable with the native Synapse X API. The following services are to be implemented:
- Execute
- Editor
- Script Hub
- Attach
- Custom
Gamer UI not only emulates the Synapse X WebSocket API, it expands upon it. With the Script Hub service, you can execute scripts from the Synapse X script hub. Below are response codes and examples in Node.js and C#.
Response Codes
- OK - The script was successfully executed.
- NOT_READY - SxLib is either not loaded or not attached.
- INVALID_ENTRY - The entry provided was not found in the script hub.
Examples:
- Node
const WebSocket = require("ws");
const ws = new WebSocket("ws://localhost:24892/scripthub");
ws.on("open", function open()
{
ws.send("Dark Dex");
});
ws.on("message", function incoming(data)
{
console.log(data); //Response Code
});
- C#
using System;
using WebSocketSharp;
namespace TestWebSocket
{
public class Program
{
public static void Main(string[] args)
{
using (var ws = new WebSocket("ws://localhost:24892/scripthub"))
{
ws.OnMessage += (sender, e) =>
Console.WriteLine(e.Data); //Response Code"
ws.Connect();
ws.Send("Dark Dex");
Console.ReadKey(true);
}
}
}
}