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SSAO or GTAO #13

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VinnyVicious opened this issue Jul 15, 2022 · 1 comment
Closed

SSAO or GTAO #13

VinnyVicious opened this issue Jul 15, 2022 · 1 comment

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@VinnyVicious
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Ambient occlusion addresses medium to long range occlusion of ambient light (which is light that has undergone many bounces and is in some sense 'omnidirectional'). It would be cool to have a toggle for SSAO or GTAO on the clustered renderer.

@pezcode
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pezcode commented Jul 15, 2022

Would be cool, but maybe a little out of scope for this repo 👀 I want to keep this somewhat centered around comparing shading techniques. Adding other unrelated features makes it more confusing to learn from the code and adapt it.

If you're looking for an SSAO implementation, there's one in the bgfx examples: https://bkaradzic.github.io/bgfx/examples.html#assao

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