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SeeVulkan

WIP

A GPU renderer compatible with SeeSharp

Requirements

  • A GPU supporting (or emulating) hardware ray tracing
  • Vulkan SDK, shaders are compiled on-the-fly and hot-reloaded when they update, so glslc must be in the path
  • .NET 8.0

Compile and run

dotnet run --project ./SeeVulkan

Missing features

Compared to SeeSharp, the following features are currently missing:

  • DiffuseMaterial
  • EnvironmentMap
  • Bidirectional rendering algorithms / vertex cache / etc

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