WIP
A GPU renderer compatible with SeeSharp
- A GPU supporting (or emulating) hardware ray tracing
- Vulkan SDK, shaders are compiled on-the-fly and hot-reloaded when they update, so glslc must be in the path
- .NET 8.0
dotnet run --project ./SeeVulkan
Compared to SeeSharp, the following features are currently missing:
- DiffuseMaterial
- EnvironmentMap
- Bidirectional rendering algorithms / vertex cache / etc