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The below line of code does NOT produce an error. BUT it causes the physics system to not work properly while the game is running. Collisions between other game objects stop working properly, which have nothing to do with the light object.
this.energyBlastLight = this.scene.lights.addLight(this.x, this.y, 500, 0x037EFC, 5 );
this.scene.physics.world.enable(this.energyBlastLight) // <----- THIS LINE
The text was updated successfully, but these errors were encountered:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
The below line of code does NOT produce an error. BUT it causes the physics system to not work properly while the game is running. Collisions between other game objects stop working properly, which have nothing to do with the light object.
The text was updated successfully, but these errors were encountered: