-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Consider making "Principal" the default option on the Lens screen #91
Comments
From Amy: Leave "marginal" as default. |
We discussed in the 7/13 meeting the pros and cons of marginal vs principal rays. Assigning back to @arouinfar. |
From my experience with student interviews on this sim, the current order (marginal, principal, many, none) is a good order and makes the most sense for students. Principal rays are very confusing for students who have never taken optics. Closing. |
@ariel-phet I appreciate the suggestion. There was some internal debate between principal and marginal rays, but we ultimately decided to keep marginal rays the default option. Principal rays are certainly more useful in the setting of an optics course, but they are not as intuitive for learners. This is particularly true when moving the object far enough away from the optical axis that the rays no longer intersect the boundaries of the lens, see #93 for an example. |
I was playing around with the initial dev version of this sim, and it seems it would be better if the radio buttons were rearranged slightly so that "Principal" was the first choice.
In my experience we usually use the principal rays first, in addition the focal points have more meaning with the principal ray view, so I think their importance is highlighted if that is the default suggestion.
Worth considering bringing up at a design meeting in my opinion
The text was updated successfully, but these errors were encountered: