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RC Test: Expression Exchange 1.1.0-rc.1 #9

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jbphet opened this issue Jun 26, 2017 · 1 comment
Closed
12 tasks done

RC Test: Expression Exchange 1.1.0-rc.1 #9

jbphet opened this issue Jun 26, 2017 · 1 comment
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@jbphet
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jbphet commented Jun 26, 2017

(@amanda-phet, @ariel-phet) Expression Exchange 1.1.0-rc.1 is ready for RC testing.

Link to sim

Link to iFrame

Test Matrix

Issues to Verify
(all should be marked "status:fixed-pending-testing")
Please test the following issues and check them off after addressing. If they are resolved, close them. If not, they should be updated.

Please also verify

  • stringTest=double (all strings doubled)
  • stringTest=long (exceptionally long strings)
  • stringTest=X (short strings)
  • stringTest=rtl (right-to-left)
  • stringTest=xss (test passes if sim does not redirect, OK if sim crashes or fails to fully start)
  • showPointerAreas (touchArea=red, mouseArea=blue)
  • Full screen test
  • Screenshot test

If any new issues are found, please note them in https://github.com/phetsims/expression-exchange/issues and reference this issue.

(Other potentially useful items)

Sim-specific query parameters useful for testing:
?showRewardNodeEveryLevel - shows the reward node on every level so that it can be seen and tested without having to play the entire game
?minimalGameLevels - reduces the number of game levels from 8 to 2 so that the 'all levels completed' behavior can be more easily verified

Sim-specific terminology:
• coin terms - the things that the user creates, drags around, and combines
• expressions - two or more coin terms combined together in a form that can be seen in a rectangle and moved around as one entity
• creator box - the areas at the bottom of many screens that allows the user to drag out coin terms into the play area

@phet-steele
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@jbphet this is done. Ready for rc.2

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