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color-coding of thermal energy #455
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Correction - the red arrow color in I also don't see |
|
From thermalEnergy: new Color( '#FF5500' ), // red colorblind This does in fact match |
@pixelzoom Illustrator says that In mockups, the arrow is My guess is that MAS looked to PL's usage of this button. PL was not originally ported in-house, and the dev probably just used some random red that looked about right, rather than seeing what had been done previously in ESPB. |
Since it looks like @pixelzoom already made the commits to update the default color to |
…shButton, phetsims/scenery-phet#455 Signed-off-by: Chris Malley <cmalley@pixelzoom.com>
Not ready to close. None of these 3 sims is using |
This problems extends to the other energy colors. PhetColorScheme:
EnergySkateParkColorScheme: kineticEnergy: new Color( '#00cc1a' ),
potentialEnergy: new Color( '#3282D7' ),
thermalEnergy: new Color( '#FF5500' ), // red colorblind
totalEnergy: new Color( '#B4B400' ), // dirty yellow @arouinfar is there any reason why EnergySkateParkColorScheme should not be using PhetColorScheme? |
…ashButton, phetsims/scenery-phet#455 Signed-off-by: Chris Malley <cmalley@pixelzoom.com>
…het#455 Signed-off-by: Chris Malley <cmalley@pixelzoom.com>
@pixelzoom I would argue that some of the colors used for energy in PhetColorScheme are antiquated. To be clear, I think that energy colors should be consistent across sims, so it's great to point out these inconsistencies. However, using Perhaps it would be better to discuss the energy colors in PhetColorScheme in a separate scenery-phet issue? Otherwise, this issue can be renamed and we can continue on here. |
@jessegreenberg @samreid @jonathanolson @Denz1994 please note that ESP, MAS, and Pendulum Lab are now explicitly setting |
@arouinfar said:
Then let's fix them. |
I'll create a new issue for fixing the energy colors in |
New issue is #456. Closing this issue. |
In #320, @jonathanolson said that the
MoveToTrashButton
is (by default) color-code to thermal energy:The button is used in ESP, MAS, and Pendum Lab. E.g. in MAS:
If this is supposed to be color-code to thermal energy, then why is it not using
PhetColorScheme.HEAT_THERMAL_ENERGY
, which isnew Color( 255, 85, 0 )
? It's currently usingbaseColor: new Color( 230, 230, 240 )
.I also see no use of
PhetColorScheme.HEAT_THERMAL_ENERGY
in these sims, so this problem likely extends beyond theMoveToTrashButton
. Colors are probably duplicated within and across sims. And we should examine whetherPhetColorScheme.HEAT_THERMAL_ENERGY
current value is correct.@arouinfar?
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