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From #450 and phetsims/forces-and-motion-basics#274. With default options, there is a slight overlap in the touch areas of adjacent ArrowButtons of the FineCoarseSpinner.
Overlap becomes greater if spacing is reduced. In forces-and-motion-basics, there was a special shape to get around this.
// define custom touch areas so the arrow buttons don't overlapvardoubleLeftShape=newShape.rect(0,-ARROW_TOUCH_DILATION,doubleLeftArrowButton.width+ARROW_TOUCH_DILATION,doubleLeftArrowButton.height+2*ARROW_TOUCH_DILATION);doubleLeftArrowButton.touchArea=doubleLeftShape;
Should something similar be added to FineCoarseSpinner?
The text was updated successfully, but these errors were encountered:
From #450 and phetsims/forces-and-motion-basics#274. With default options, there is a slight overlap in the touch areas of adjacent ArrowButtons of the FineCoarseSpinner.
Overlap becomes greater if spacing is reduced. In forces-and-motion-basics, there was a special shape to get around this.
Should something similar be added to FineCoarseSpinner?
The text was updated successfully, but these errors were encountered: