Skip to content

An experimental lua game framework for libretro following the LÖVE API

License

Notifications You must be signed in to change notification settings

piepacker/lutro

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Lutro Build Status

Experimental Lua game framework for libretro, following the LÖVE API.

Lutro is software rendered and implements only a subset of the LÖVE API. It targets portability though the libretro API and backed in dependancies.

Sample Games

Usage

Through RetroArch, use the Lutro core to load the game's source directory:

retroarch -L libretro_lutro.so path/to/gamedir/

Alternatively, you can load a compressed .lutro file:

retroarch -L libretro_lutro.so game.lutro

Build

Compile Lutro by installing the RetroArch dependencies, and running:

make

There are a few optional defines you can use to change how Lutro behaves.

  • make HAVE_COMPOSITION=1 Enables alpha-blending.

Test

Run the Lutro testing suite by executing:

make test

To run tests manually, run:

retroarch -L path/to/lutro_libretro.so test

About

An experimental lua game framework for libretro following the LÖVE API

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C 83.0%
  • Lua 13.5%
  • Makefile 2.2%
  • Assembly 0.5%
  • C++ 0.5%
  • Objective-C 0.3%