Costura is an add-in for Fody
Embeds dependencies as resources.
PM> Install-Package Costura.Fody
How it works 🔗
This approach uses a combination of two methods
- Jeffrey Richter's suggestion of using embedded resources as a method of merging assemblies
- Einar Egilsson's suggestion using cecil to create module initializers
This Task performs the following changes
- Take all assemblies (and pdbs) that have been marked as "Copy Local" and embed them as resources in the target assembly.
- Injects the following code into the module initializer of the target assembly. This code will be called when the assembly is loaded into memory
eg
static <Module>()
{
ILTemplate.Attach();
}
- Injects the following class into the target assembly. This means if an assembly load fails it will be loaded from the embedded resources.
Configuration Options 🔗
All config options are access by modifying the Costura
node in FodyWeavers.xml
This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.
Defaults to false
<Costura CreateTemporaryAssemblies='true' />
Controls if .pdbs for reference assemblies are also embedded.
Defaults to true
<Costura IncludeDebugSymbols='false' />
Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.
Defaults to false
<Costura DisableCompression='true' />
As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.
Defaults to false
<Costura DisableCleanup='true' />
Costura by default will load as part of the module initialization. This flag disables that behaviour. Make sure you call CosturaUtility.Initialize()
somewhere in your code.
Defaults to true
<Costura LoadAtModuleInit='false' />
A list of assembly names to exclude from the default action of "embed all Copy Local references".
Do not include .exe
or .dll
in the names.
Can not be defined with IncludeAssemblies
.
Can take two forms.
As an element with items delimited by a newline.
<Costura>
<ExcludeAssemblies>
Foo
Bar
</ExcludeAssemblies>
</Costura>
Or as an attribute with items delimited by a pipe |
.
<Costura ExcludeAssemblies='Foo|Bar' />
A list of assembly names to include from the default action of "embed all Copy Local references".
Do not include .exe
or .dll
in the names.
Can not be defined with ExcludeAssemblies
.
Can take two forms.
As an element with items delimited by a newline.
<Costura>
<IncludeAssemblies>
Foo
Bar
</IncludeAssemblies>
</Costura>
Or as an attribute with items delimited by a pipe |
.
<Costura IncludeAssemblies='Foo|Bar' />
Mixed-mode assemblies cannot be loaded the same way as managed assemblies.
Therefore, to help Costura identify which assemblies are mixed-mode, and in what environment to load them in you should include their names in one or both of these lists.
Do not include .exe
or .dll
in the names.
Can take two forms.
As an element with items delimited by a newline.
<Costura>
<Unmanaged32Assemblies>
Foo32
Bar32
</Unmanaged32Assemblies>
<Unmanaged64Assemblies>
Foo64
Bar64
</Unmanaged64Assemblies>
</Costura>
Or as a attribute with items delimited by a pipe |
.
<Costura
Unmanaged32Assemblies='Foo32|Bar32'
Unmanaged64Assemblies='Foo64|Bar64' />
Native libraries can be loaded by Costura automatically. To include a native library include it in your project as an Embedded Resource in a folder called costura32
or costura64
depending on the bittyness of the library.
Optionally you can also specify the order that preloaded libraries are loaded. When using temporary assemblies from disk mixed mode assemblies are also preloaded.
To specify the order of preloaded assemblies add a PreloadOrder
element to the config.
<Costura>
<PreloadOrder>
Foo
Bar
</PreloadOrder>
</Costura>
Or as a attribute with items delimited by a pipe |
.
<Costura PreloadOrder='Foo|Bar' />
CosturaUtility 🔗
CosturaUtility
is a class that gives you access to initialize the Costura system manually in your own code. This is mainly for scenarios where the module initializer doesn't work, such as libraries and Mono.
To use, call CosturaUtility.Initialize()
somewhere in your code, as early as possible.
class Program {
static Program() {
CosturaUtility.Initialize();
}
static void Main(string[] args) { ... }
}
Icon 🔗
Merge from The Noun Project