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manual for functionality added in #27
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NES shell | ||
========= | ||
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Pently compiles to, among other targets, an NES ROM. It has | ||
two screens: | ||
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Song selection screen | ||
--------------------- | ||
This shows all the song titles in `tracknames.txt`, the size of the | ||
driver with the options enabled in `pentlyconfig.inc` (but excluding | ||
instrument and sequence data), and the current and peak CPU use for | ||
this song in cycles. | ||
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* Up, Down: Navigate to songs | ||
* A: Go to visualization | ||
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If the score contains a `resume` command, playback starts from the | ||
position where the command appears. Otherwise, playback starts from | ||
the beginning of the first song. | ||
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Visualization screen | ||
-------------------- | ||
This shows the current song's title, its rehearsal marks, and a | ||
visualization of all channels' state. | ||
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On the keyboard are red, green, and blue dots, representing | ||
the target note for the pulse 1, pulse 2, and triangle tracks. | ||
These are unaffected by pitch effects or drum and attack track | ||
interruption. | ||
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Below the keyboard are symbols representing the state of each | ||
hardware channel: | ||
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* Red square: Pitch and volume of pulse 1 | ||
* Green square: Pitch and volume of pulse 2 | ||
* Blue triangle: Pitch of triangle; hollow if an octave lower | ||
* Small blue triangle: Effective pitch of 31st and 33rd harmonics | ||
caused by triangle's 4-bit resolution | ||
* Dust cloud: Pitch of noise (based on buzz mode) | ||
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Pulse and triangle marks are white if overridden by the attack track. | ||
Noise is gray in hiss mode (32767-step sequence) or yellow in buzz | ||
mode (93-step sequence). | ||
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This screen also offers playback controls useful for rehearsal: | ||
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* Up: Seek to previous rehearsal mark | ||
* Down: Seek to next rehearsal mark | ||
* Left, Right: Switch between rehearsal mark navigation and track | ||
mute control | ||
* A on track mute control: Mute or unmute this track | ||
* A twice: Solo this track or unmute all | ||
* Start: Pause or resume | ||
* Start+Up/Down: Scale tempo to full, half, 1/4, or 1/8 | ||
* A while paused: Step one row | ||
* B: Go to song selection | ||
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Full functionality of this screen requires enabling three features | ||
not commonly enabled in games: | ||
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* If `PENTLY_USE_VARMIX` is off, muting will not work. | ||
* If `PENTLY_USE_REHEARSE` is off, rehearsal marks, tempo scaling, | ||
and pause and step will not work. | ||
* If `PENTLY_USE_VIS` is off, visualization will not appear. | ||
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If the score contains a `mute` or `solo` command, playback begins | ||
with the specified tracks disabled or enabled. |