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Hi @pissang,
I hope that you're in good health.
Thank's a lot for ClayGL which is a really cool project.
This is a question, not an issue :
Is it possible to generate a mesh by injecting an array of vertices and an array of edges generated outside of ClayGL ?
The idea would be to inject some datas in a component closed to the ParametricSurface, for example. By this way, I could reuse some components I wrote for other WebGL experiments, and which are "framework agnostic". I didn't find an example on that principle in the project.
Take care,
Greg
The text was updated successfully, but these errors were encountered:
Hi @pissang,
I hope that you're in good health.
Thank's a lot for ClayGL which is a really cool project.
This is a question, not an issue :
Is it possible to generate a mesh by injecting an array of vertices and an array of edges generated outside of ClayGL ?
The idea would be to inject some datas in a component closed to the ParametricSurface, for example. By this way, I could reuse some components I wrote for other WebGL experiments, and which are "framework agnostic". I didn't find an example on that principle in the project.
Take care,
Greg
The text was updated successfully, but these errors were encountered: